Streaming March Madness On Linux?
neersign writes "March Madness is here and NCAA.com is streaming all of the games over the internet for free. The downside is they are using Microsoft technologies to do so. The standard player lists Windows XP/Vista, IE6, and WMP 9 as the base requirements. The High Quality Video Player requires Silverlight 2. So my question is: how would a Linux user be able to work around these requirements and watch the games?"
search deadspin, you'll find my site ;)
get your faggot linux the fuck off our game. you fucking homos should just die and we'd hear no more of you or your faggot linux. go suck a dick.
For the record, the next time you enjoy your Tivo, your using linux. Hope you like the taste of cock meat.
March Madness is here and NCAA.com is streaming all of the games over the internet for free. The downside is they are using Microsoft technologies to do so
Has anyone asked if the games play on under MS Windows or as they are known "Games for Windows"? If this is the case then for the Linux user assuming you could download the game you would have to use a MS Windows emulator such as Wine. I think the average Linux user should ask if they are really that interested in playing these games since it is not native to Linux but even if you could download it you have to ask the question do I like sport games? Some people do some people don't.
:)
Basically like it or not Microsoft really commands the game market on PC's although it never ceases to amaze me that there are many millions of Linux users in the world and most likely as many as some of the consoles on the market today and yet these consoles have hundreds of games available for them. To me it seems that most PC games developers don't seem to care for the millions of Linux users which does actually translate to lost sales. If a company was brave enough to make native games for Linux they could also make a good deal of money as well. Of course they could loose as well but that is the chance you take and this equally applies to MS Windows and console games as well. If consoles are anything to go by then one to five million game sales (depends on the game) can actually make a profit and there are enough Linux users in the world to support this.
At the moment there does not appear to be many innovative game developers, most are quite happy to bring out instalments 2, 3, 4, 5 etc of a so called franchise. You know who I am talking about. I know this type of approach makes money and in some respects I can't blame the developer since they are in the business of making money so in many respects it is the buyers fault for being happy with this. Some franchises can be well worth waiting for but many are really just an add on and an incremental add on at that still it appears many people like this.
Finishing my console rant, my attitude to Linux gaming is if a game company can't make a native Linux game then they have just lost a possible customer. The loss of one customer is nothing and why should any company care, but millions? IMHO these companies are either drinking the Microsoft cool-aid or they are being subtlety threatened. Quickly puts back on anti Microsoft tinfoil hat
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.