The Survival of Survival Horror
Rich writes with this excerpt from GameTopius:
"When it comes to pacing and combat, Resident Evil 5 is being compared to Dead Space, as opposed to its previous peers, Silent Hill, Clocktower, and Siren. This is understandable: Resident Evil 5 is joining Dead Space in a new quadrant of the survival horror genre. These games are akin to survival horror in their look and style, and sometimes in the trappings of their stories, but when it comes to gameplay, they are faster paced, and emphasize tighter controls and tactical decision-making, not the ability to use as few bullets as possible on hard-to-hit monstrosities. The reasons for these gameplay changes have been carefully examined by designers and gamers alike."
Left 4 Dead is THE survival horror game.
I can't really call RE5 survival horror when the main characters are zombie hunters by trade.
Dead Space is definitely survival horror, but sci-fi flavored.
They're using their grammar skills there.
The Devs imploded before it came out the door.
I've noticed the same trend - except it hasn't been only within the past couple of years.
Games have gotten ridiculously easy, yet I'm honestly not sure what they should do to help this. They could move all the difficulty settings up a notch - but then they might alienate an entire user base, possibly one primarily consisting of children. Perhaps the fact that controls and gameplay have become much more complex contributes to this. Playing Super Mario, with a total of 3 buttons, is nothing like playing the average Xbox 360 or PS3 game - lots of buttons, another dimension to control, more places to go, more things to do. But it does still stand to reason that games should at least OFFER a more difficult level of gameplay - games like FEAR 2.
Perhaps part of it has more to do with my "evolution" as a gamer; maybe I'm simply much better in my ability to play games and execute the necessary tactics than when I was younger. Games HAVE become much easier - but as I mentioned, things have become quite complex and perhaps that evens out for younger or less adept gamers.
Another thing that has become cumbersome is the fact that developers are starting to draw things out in order to make a little more money - which is a mixed bag. On one hand I like an entire sequel to play, but sometimes a storyline doesn't need to be stretched out over THREE titles (See: Halo). On the other hand I understand that they aren't making games for my enjoyment alone (or possibly at all), but rather it is simply their business. That still doesn't justify releasing the same thing several times on practically the same engine... even Half-Life 2 has become a huge cash cow. I would rather wait another 5-7 years for a new engine and new gameplay mechanics than pay $20-30 (making that a total of $60-90, plus the original cost of HL2) per EPISODE.