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The Survival of Survival Horror

Rich writes with this excerpt from GameTopius: "When it comes to pacing and combat, Resident Evil 5 is being compared to Dead Space, as opposed to its previous peers, Silent Hill, Clocktower, and Siren. This is understandable: Resident Evil 5 is joining Dead Space in a new quadrant of the survival horror genre. These games are akin to survival horror in their look and style, and sometimes in the trappings of their stories, but when it comes to gameplay, they are faster paced, and emphasize tighter controls and tactical decision-making, not the ability to use as few bullets as possible on hard-to-hit monstrosities. The reasons for these gameplay changes have been carefully examined by designers and gamers alike."

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  1. Re:really, no Left 4 Dead? by SirLurksAlot · · Score: 5, Interesting

    Left 4 Dead is THE survival horror game.

    I really enjoy that game but I wouldn't call it the epitome of survival horror. Unlimited ammo and the ability to essentially rez your friends near the end of each stage count against it as far as the "survival" bit is concerned. RE4 was a much better example of survival horror. You really had to watch your ammo and fight smart if you wanted to get anywhere.

    Really though I'm still waiting for a game to come out that looks at survival horror in the long run. I'd love to see a MMO or RPG-esque zombie game come out. Instead of worrying about the next thing to jump out at you around the corner (though you'd have to worry about that too) you would have to worry about things like having enough food and supplies to outlast the zombie hordes, or having to fight off other people from taking over your shelter. You could work with a team of other survivors to find a safe haven (i.e. clear this area of zombies and defend it). Since your supplies would constantly be depleting another aspect of the game would be leaving the safety of the shelter (while still leaving enough people back there to defend) would be going out into the world to find more. I'm sure there are all kinds of problems with a game like this and I don't know that anyone aside from myself would be interested in playing such a game, but it would be a nice change of pace from the "instant survival horror games" out there right now.

    PS - I just finished reading World War Z and The Walking Dead, so it may be somewhat unsurprising that I'd be interested in a game like this ;-)

    --
    God, schmod. I want my monkey man!
  2. Re:really, no Left 4 Dead? by centuren · · Score: 4, Interesting

    Instead of worrying about the next thing to jump out at you around the corner (though you'd have to worry about that too) you would have to worry about things like having enough food and supplies to outlast the zombie hordes, or having to fight off other people from taking over your shelter

    I had that experience playing Fallout 3 (PC, hardest setting), especially in the first 25% of the game. During that period, it felt like no matter how much I scrounged around for scrap to sell, I never had enough ammo, couldn't afford beds or a doctor, and the food I found had to be rationed for threat of radiation poisoning.

    Whenever I set off to a new destination, I basically crept along in the grass. It seemed like if I was attacked in route, I would usually not die, but then I wouldn't have enough health or ammo to accomplish my objective (or really survive at my destination at all).

    Eventually I built up a strong arsenal and collected some wealth, but until that turning point, I was constantly worrying about surviving in the long term. I actually started to think about how it would work as an MMORPG, much as you describe (I decided the major obstacle would be defending fortifications against attacks planned while most players are asleep).