Battle For Wesnoth Version 1.6 Released
bomanbot writes "The team for the great turn-based, open-source strategy game Battle for Wesnoth has just released the new stable version 1.6 of their popular title. Some of the new version's highlights include a new campaign, new multiplayer scenarios, improved graphics and user interface, and new background music. The full release notes have been posted, and the source code and binary downloads for many different platforms including Linux, Windows and Mac OS X are available as well."
Let me be the first to say that I for one welcome our weak, slow or dim goblin overlords.
It's interesting that you can log in to the official multiplayer server with your forum credentials. A future possibility might be a ranking system, and approximately even matches; that's one feature of Warcraft III that I like quite a bit.
We always say that the one thing holding back Open Source games is the lack of man-hours devoted to all the artwork. Let me quote http://www.wesnoth.org/start/1.6/ a little:
How impressive that really is... well, I guess the proof is in the pudding. But wesnoth has people working on things other than code.
I'm looking forward to playing this when I have the time :)
Their server is extremely slow right now that Slashdot's linking it. Here's some binaries:
Win: http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a-win32.exe?download
OSX: http://downloads.sourceforge.net/wesnoth/Wesnoth_1.6a.dmg?download
and the source code:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a.tar.bz2?download
The Linux binaries page doesn't load right now to get more links, sorry.
Turn-based strategy really isn't my cup of tea, and Wesnoth is one of the two games I ever liked in the genre (the other being Civ 4). But what's really impressive is that it is the only open-source game I've ever played that actually looks like a finished product.