New Service Aims To Replace Consoles With Cloud Gaming
ThinSkin writes "Imagine playing bleeding-edge games, yet never again upgrading your hardware. That's the ambitious goal of OnLive's Internet delivered gaming service. Using cloud computing, OnLive's goal is to 'make all modern games playable on any system,' thanks in large part to OnLive's remote servers that do all the heavy lifting. With a fast enough Internet connection, gamers can effectively stream and play games using a PC, Mac, or a 'MicroConsole,' 'a dedicated gaming client provided by OnLive that includes a game controller.' Without ever having to worry about costly hardware upgrades or the cost of a next-gen console, gamers can expect to fork over about $50 yearly just for the service. If this thing takes off, this can spell trouble for gaming consoles down the road, especially if already-established services like Steam and Impulse join the fray."
No manner of compression will make up for the attempt to do this live. I think a 50MB/above connection might be realistic to keep things smooth, especially in high action scenes with lots of pixels changing every single frame.
I could see: part of things being handled client side and part on the server side but then we just head back to online gaming.
However, even a fiber optics line I'd have my doubts. That is, unless you want to play on a 640x480 screen all day or assume that your internet provider wouldn't packet shape this stuff down to a crawl below VOIP, as someone said a few replies down.
Where I could see this working is in a LAN environment, make some kind of "xbox360server" to host all the games as basically virtual machines across a lan, etc. However, that obviously isn't cloud in the same sense.