Valve Claims New Steamworks Update "Makes DRM Obsolete"
Lulfas writes "Steam is implementing a new anti-piracy solution that, according to them, removes all DRM. Called Computer Executable Generation (CEG), this system creates a unique copy of the game when it is purchased through Steam, essentially using a 100% unique keygen system. It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course). Will this be enough to satisfy anti-DRM players while at the same time giving the publishing companies what they require?"
Can I sell it?
If Steam goes down, can I still play?
Reviewing just the first hour of video games.
I bought the game, I own the media. I should NOT have to connect to the internet, download a client, download whatever updates it deems are necessary. Maybe there's some cheesy exploit I like in the FPS I'm playing alone? You got my money - leave me alone!
It was really frustrating when I was between broadband watching Steam try to download huge updates so I could play the game I bought specifically so I'd have the media and wouldn't need to download anything. Naive me, assuming you can actually play a game you own the discs to.
PS - how is this not DRM?
- The files are encrypted with a 'unique' key
- Steam acts as the DRM license server
- Any attempt to play the game without access to Steam the new DRM license server will fail
- You access or validate the game by a user/login combo
- If Steam ever goes away, has server/capacity issues (which they have, when new games are released) you are shit out of luck to play the game you PAID for
The _only_ current difference I can see is that you can 'transfer' it between PCs and play it. Guess what - you could do that with DRM as well, albeit laboriously and somewhat error prone. Most services even allow you several "free" additional downloads that give you another license.
It's so similar to DRM that this is just a lame publicity stunt.