FileFront Shutting Down
Axodious writes "As of March 30th, FileFront, one of the most popular repositories for sharing online gaming videos, will be suspended due to the recent economic downfall. In a brief post, FileFront's management said, 'We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended.' With FileFront shutting down, what will be next? Fileplanet?"
Clearly Filefront is too big to fail, let's talk bailout. I can have Obama on the phone in 15 minutes flat, how's 2... no, $10 billion sound?
"I Don't Have Enough Faith to be an Atheist"
Agreed, everytime I was looking for a file and the only hosts were filefront and fileplanet I figured I didn't really need the file and went to go do something else.
It's pretty much the same with Rapidshare etc... these day. If I can't get it from a website that isn't a pain to use or a torrent it's not important enough to download.
I'll meet you at the intersection of "Should be" and "Reality"
Clearly, we mirror it all onto archive.org.
It's only an insult if it's not true.
What? Are you sure you aren't confusing anything? FileFront was totaly awesome not too long ago... until it suddenly wasn't. You could easily browse the files by games and categories (mods, maps, models, etc), then select one of the few mirrors and download it without any further bullshit. FilePlanet, on the other hand, was pretty bad and IIRC required registration or even paid subscription to get anything, and then you still had to wait in the queue before you could start downloading.
FileFront's demise for me came when I once couldn't download anything. I don't remember the specific error, but at first it looked like it might be a temporary problem which could be solved by simply trying later. I never managed to bypass it though, and a few searches revealed that it was a common error for european users. Apparently this was their way of not servicing some countries/regions.
Rapidshare's entirely different matter, but even then it's not that bad if you need just one file as all you have to deal with is a captcha.
I would be wary about downloading content like game patches from a torrent site. There is a long history of crackers using altered versions of patches and keygens to spread malware.
I have always thought that having to go to a third party site like FileFront to download a patch for a game was ridiculous. If a publisher is releasing a patch they should host it themselves not make their customers jump through hoops registering on a third party site and queueing for a download. And the same goes for games that rely on P2P based updater programs to patch the game.
WoW is one of the worst for this, I don't want to have to download patches using their custom BitTorrent client when it would be 10 times faster from a direct download. I realise that using BitTorrent spreads the load when a new patch comes out but it also hands the bandwidth bill to their customers, some of whom are on low cap connections and just want the patch they need not to burn through a GB of their bandwidth uploading it to other people.
Blizzard's BT client does have an option to disable the p2p function and directly download the patch from their servers. This is generally significantly faster than using the p2p option anyway.
What's wrong with filefront?
I remember looking for an obscure Supreme Commander patch(version x.x.xx.xx.xxxx to version x.x.xx.xx.xxxx), and that was one of the few sites that had it. Fileplanet would throw me in a queue for 45 mins, then give me sub-par DL speeds. Filefront always maxed out my 3mbit connection, for every download, and let me download it right away.
I have adblock, so... what ads? :P
I liked FileFront.
This wouldn't be an issue if publishers provided md5 checksums for the patches, so you could confirm it was unmodified. Unfortunately since Windows doesn't come with a tool like md5sum, most game publishers don't seem to think it's useful to provide checksums for their files. Grrr.
Read my blog.
Maybe if publishers had to bear the cost of hosting multi-hundred-megabyte patches themselves instead of shunting it off onto third parties, they'd work harder before release to ensure that their product won't require multi-hundred-megabyte patches...
Read my blog.
A lot of keygens and cracks have trojans in them, less so with releases from major groups but often the cracks the groups release are altered and reposted with trojans tacked on. There was a trend at one point for hiding trojans in fake keygens that sniffed the registry for cd keys. These cd keys were then added into new versions of the 'key-gens' that were actually just a static list of keys pretending to be generated by the program.
As you say the people who actually crack the games have their own ethics so their releases are normally free of malware but it is trivial for someone with no such ethics to download their release and add malware to it.
Posting anonymously becuase I'm going against Slashdot groupthink, and am likely to be modded down.
This is probably what killed their site. Hosting -- once you get to the large VPS/dedicated server level -- is expensive. Hosting for a high bandwidth site is extremely expensive.
They couldn't pay their bills because advertising on the 'net is a failing industry. The reason for that is people like you blocking adverts.
I'm sure plenty of people will reply to this saying that adverts on many sites suck, are intrusive and annoying. Well, maybe, but that doesn't mean you should block all ads on every site. How are medium-large site owners supposed to pay their bills?
Working on the Internet is an utterly thankless task sometimes.
The reason for that is people like you blocking adverts.
The sites don't get money from just people who visit the site and see the ads, people have to actually click them. I understand your point but your theory presumes that people who block the ads would click them if they didn't block them.
Before I began using Firefox with adblock I considered ads as mainly a nuisance because, like you said, they were often intrusive and made it harder to find the stuff I was looking for from the site. Due to this I simply learned to ignore the ads and I can count on one hand's fingers the occasions on which I actually clicked some ad.
The problem is not with the people. People block the ads because they're annoying and hence not very interesting. The problem is the ads themselves. The advertisement tactic used in the net is too much based on the same tactic companies use on the streets: The bigger the better. On the streets this work because the bigger and more colourful the ad is the more chance there is that people will notice it. However, when you make the ads on the net big, colourful and often moving (sometimes even with sound effects) and then fill a webpage with these ads they stop working and instead of arousing interest you're just making people annoyed.
I can't see why people would click on ads they consider irritating even if they would see them. Now that there are free and easy-to-use tools that efficiently block the ads of course people will use it, but it's not their "fault", it's the advertisers fault for making ads too damn frustraiting. So in short: Ad blocking is not the cause, it's an effect. The core of the problem lies within the business model of web advertising.
"It is the business of the future to be dangerous" -Alfred North Whitehead
So what you need is a sustainable income to support it, which adverts aren't.
No, as pointed out by other people, the reason it is failing is because of the way the industry behaves. Of the tens of thousands (or more) of ads that AdBlock has blocked for me I'd probably have clicked on a grand sum of about two of them at most, if it was really interesting. Maybe if things were less intrusive and more targetted to the audience of the site showing the advert then people might be more likely to click on them and less likely to block them.
Targetted affiliate links? Targetted self-hosted adverts? Sponsored links? I'm hardly doing any work and every month I've more than recovered the cost of my VPS account, sometimes several times over. That's just with two affiliate links that I use in targetted locations appropriate to each link.
Exactly, and people shouldn't expect to be bailed out by visitors and advertising. I host my sites a) because I want to b) because I enjoy working with it and improving it and c) because I know that people are making use of things even if they don't say anything or give any feedback.
This is personally very sad to me. When my team and I set up BeyondUnreal back in 2001, FileFront was one of our original two file mirrors (eDome was the other). I remember clearly speaking with the great Mark Molinaro of FileFront, who has always been a huge proponent of the open source community, and who was 100% behind supporting our growing Unreal-powered gaming community. Never once in all that time did FileFront waver in their support of our efforts.
Unfortunately, this is a sign of the times. As the ad revenue streams dry up, it becomes more difficult to run ad-supported businesses. eDome suffered the same fate: there was no money in the file hosting business.
Farewell, FileFront, and thank you for being such a good friend to literally THOUSANDS of online communities just like mine.