EA Won't Use DRM For The Sims 3
After taking heavy criticism for the use of SecuROM in Spore and other games, EA has made the decision to go back to simple serial code authentication for The Sims 3. EA's Rod Humble said simply, "We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future."
Serial keys are an improvement over more draconian DRM, but it is still DRM. And it is just as effective as other forms of DRM. In other words, the pirates' copies will have been already cracked to not require a serial key, or will come with a serial key generator.
EA's track record isn't the greatest, but if they go through with it, it's a step in the right direction. Getting everyone pissed off with DRM then suddenly reversing your stance is good PR too.
Could it be that EA's actually listening to their customers? This isn't a cheap publicity stunt like Ubisoft pulled with Prince of Persia; this is (arguably) EA's flagship product.
...but good for EA, so long as they follow through with this. I think a simple serial code authorization system has worked just fine for much of the software I own. It's never felt overly onerous to me. I keep the serial code safe right along with the install disk, and I've often (years later) re-installed and replayed those games. Simple, and strikes a reasonable balance between some protection for the publisher / developer and reasonable use for the customer.
And of course, I see a tag on the article "serialdrm". Seriously, no one is going to get much traction whining about "serial code DRM". At that point, I'm gonna call bullshit and figure you just enjoy complaining.
Irony: Agile development has too much intertia to be abandoned now.
After the Mrs. got stung with the various SecureROM trojans fubaring her system, she made the hard decision not to buy any more EA titles.
I was excited about Spore, but refused to buy either it or the creature creator pack.
Apparently there were quite enough people (who also spammed Amazon.com feedback, perhaps?) who made the same decisions that EA felt a bit of monetary sting.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
The island of Dr.Brain... I never owned the manual, and the at the beginning it asked you for the coordinates to the island, which are given in the manual. Eventually you just figured it out.
People will continue to figure out workarounds. It doesn't matter what form the hurdle is in, someone will jump it, and teach others to.
they probably recognized that the DRM actually encouraged us to seek out and download cracked versions....
Because it's one of their biggest-selling franchises. If it sells poorly than hoped, they can play the piracy card and ramp up DRM on all future titles with a smug "We told you so". If it sells well, it may encourage them to relax DRM on other games in the future. It's a game that's likely to sell well even with piracy, so relatively low-risk.
And tomorrow the stock exchange will be the human race