NVidia Considering Porting PhysX To OpenCL
arcticstoat writes "NVidia has revealed that it's considering porting its PhysX API to OpenCL to allow PhysX GPU-acceleration on competitors' graphics cards as well. At the moment, a GPU needs to support NVidia's CUDA technology in order to accelerate PhysX on the GPU, and ATI has so far declined NVidia's offer to get CUDA working on ATI GPUs. NVidia's director of product management for PhysX, Nadeem Mohammad, said, 'In the future it's a possibility that we could use OpenCL' for PhysX, adding, 'If we start using OpenCL, then there's a chance that the features would work on ATI, but I have no idea what the performance would be like.'"
OpenCL is low leve enough that it's certainly possible to write code that works on other hardware in theory while being far too slow to do anything useful in practice.
Knowing NV, I wouldn't be surprised to see this happening
Thanks! - I first thought that it was a misspelling of OpenGL.
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
A standard (even if it's a de facto one) API for physics would mean more developers would consider it and gamers would be happy because it'd work with all cards.
I guess Nvidia would gain money through licensing and AMD/ATI...I don't know, do they stand to lose anything because of this?
Besides that, physx is available for the PS3 and (I believe) the Wii so it would be a (more or less) universal API for physics acceleration.