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Larrabee ISA Revealed

David Greene writes "Intel has released information on Larrabee's ISA. Far more than an instruction set for graphics, Larrabee's ISA provides x86 users with a vector architecture reminiscent of the top supercomputers of the late 1990s and early 2000s. '... Intel has also been applying additional transistors in a different way — by adding more cores. This approach has the great advantage that, given software that can parallelize across many such cores, performance can scale nearly linearly as more and more cores get packed onto chips in the future. Larrabee takes this approach to its logical conclusion, with lots of power-efficient in-order cores clocked at the power/performance sweet spot. Furthermore, these cores are optimized for running not single-threaded scalar code, but rather multiple threads of streaming vector code, with both the threads and the vector units further extending the benefits of parallelization.' Things are going to get interesting."

2 of 196 comments (clear)

  1. Duh by symbolset · · Score: 4, Interesting

    That's what libraries, toolsets and custom compilers are for. If the problem was just silicon we'd have Larrabee by now. What's holding up the train is the software toolchain and software licensing issues.

    Don't worry, though. On launch day the tools will be mature enough to use, and game vendors will have new ray tracing games that look fabulous on nothing but this.

    I'm hoping the tools will be open but that's a long bet. If they are, Microsoft is done as the game platform for the serious gamer and Intel will make billions as they take the entire graphics market. Intel will make hundreds of millions regardless and a bird in the hand is worth two in the bush, so they might partner in a way that limits their upside to limit their downside risk. That would be the safe play. We'll see if they still have the appetite for risk that used to be their signature. I'm hoping they still dare enough to reach for the brass ring.

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  2. Structural engineering welcomes this. by GreatBunzinni · · Score: 4, Interesting

    As a structural engineering in training who is starting to cut his teeth in writing structural analysis software, these are truly interesting times in the personal computer world. Technologies like CUDA, OpenCL and maybe also Larrabee are making it possible to simply place in any engineer's desk a system capable of analysing complex structures practically instantaneously. Moreover, it will also push the boundaries of that sort of software beyond, making it possible to, for example, modeling composite materials such as reinforced concrete through the plastic limit, a task that involves simulating random cracks through a structure in order to get the value of the lowest supported load and that, with today's personal computers, takes hours just to run the test on a simple simply supported, single span beam.

    So, to put this in perspective, this sort of technology will end up making it possible for construction projects to be both cheaper, safer and take less time to finish, all in exchange of a couple hundred dollars on hardware that a while back was intended for playing games. Good times.

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