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Familiarity and Habituation In Learning Games

Gamasutra is running a feature about how the ease of learning new games depends on the types of games a player has seen before. "Pong offers quick pick-up not because it is easier to learn than Computer Space (although that was also true), but because it draws on familiar conventions from that sport. Or better, Pong is 'easy to learn' precisely because it assumes the basic rules and function of a familiar cultural practice." The article goes on to examine how the need to master some games is more akin to the "catchiness" of a song than an addiction. "Familiarity relates to another of Barsom's observations: repetition. Catchy songs often have a 'hook,' a musical phrase where the majority of the catchy payload resides. Indeed, the itch usually lasts only a few bars, sometimes annoyingly so. But games rely on small atoms of interaction even more so than do songs. The catchy part of a game repeats more innately than does a song's chorus. In Tetris it's the fitting together of tetrominoes."

2 of 14 comments (clear)

  1. No way! by TheSambassador · · Score: 4, Interesting

    The things that help us learn other things help us learn games too?

    Pong seems like a simplistic example... it's easy to learn because it's... a very simple game. A more interesting way to look at this would be in FPS games... does playing paintball or airsoft in the real world transfer any sort of skill into FPS's?

    The comparison of a song's chorus actually is moderately interesting. I wonder if games that we like are structured similarly...

  2. Re:Testability by tomhudson · · Score: 4, Interesting

    To test this hypothesis, they should go to a country without a history of tennis, and see how long it takes them to "get" pong.

    Methinks the author is a bit overblown with the claim that 100 years of ping pong made us ready for the video game.

    ... or a country that didn't have an Area 51 so they didn't know how to deal with Space Invaders ...