Open Source Shooter Nexuiz 2.5 Released
Michael writes "A new version of Nexuiz, a GPL-licensed, first-person shooter, has been released. There are over 3,000 changes in Nexuiz 2.5, including new maps, new game-modes, enhanced graphics, new audio, and other major changes. Phoronix has posted a preview of this Nexuiz 2.5 release, with screenshots showing the impressive graphics and how it has raised the bar for open-source gaming. Details about the Nexuiz project are available at SourceForge."
Are all of the maps UT maps or just all the the ones in the trailer?
This should run on crappy systems and good ones based off the system specs and engine.
I've always wondered, how do open source games (Especially FPS ones) deal with cheating. Server side checks and such can of course be implemented, but what prevents someone from just turning all the enemies bright red?
With the source, one could even make a rather effective aimbot (Or just write a bot that plays completely by itself) and it would be nearly undetectable since any countermeasures are also open source.
I understand that even a closed source game will have its fair share of cheats, but open source is almost begging for them.
I've tried to run Nexuiz on my ubuntu desktop and each time it's crashed the X server, hopefully I can share in the glories this time around! :D
This post was made in complete sincere seriousity; as such any attempts to derive humour are doomed to instant failure.
Sorry, I know that some people think you shouldn't criticize any free open source software, but this is really not impressing. It's kind of weird that with all the freedom they had the developers of this game only came up with a generic Quake Arena clone. If that's typical for open source games, then No, thanks.
I don't see how a game like this can compete with something like Quake Live. Quake Live (still in beta) is free and has comparable graphics and gameplay. Yet it already has a much larger community, more polish, and runs more smoothly.
I understand that it is difficult for an open source game to have the same playerbase and polish as a professionally developed, ad-supported game. But at the very least Nexuiz should run more smoothly and should differentiate itself from other games that have already been released.
I'd say that a better open-source game might be Tremulous. Runs much more smoothly on my computer, and I often want to play it because its gameplay is different from other games I already have. Perhaps that's why there have always been more Tremulous players than Nexuiz players in my area.
In counter strike, any time someone enters a server who is much better than all the others, people start shouting "cheater".
Tetris DS solved this by giving players Elo-style ratings centered on 5000 and then only matching players with similar Elo ratings. It also shows the other player's screen: if the other player is obviously getting only I pieces and not getting garbage, then he's using the "always Starman" cheat.
I get violently motion sick when I play FPS games, but I can't stop playing this one. It's screaming fast and really fun. I think what makes it desirable to play is that it lacks the polish of the commercial titles but plays incredibly fast on my dated hardware. What it really comes down to is well designed maps and textures (for me).
ken's labyrinth, Catacombs 3D for sure.. then Wolf-3D.
Nope. Ken's Labyrinth was just another Wolf3D knockoff; it came out a year later. Catacomb 3D wasn't even id's first FPS (that would be Hovertank 3D).