Strange Glitches In Games
Parz writes "Even the best of game developers can leave a big dirty glitch buried within its products that can turn a gameplay experience on its head (sometimes literally). Gameplayer has trawled through the web to locate video footage of some of the more amazing and hilarious examples of glitches in games. It acts as an interesting insight into the bugs that some games — especially today — ship with. What interesting bugs have you encountered?"
doubt it...just look at the date of the article.
It's on the third...of March.
Besides, there have been plenty of glitches that I know of in games (from experience as both as a game tester and as a gamer).
A lot of them are clipping and occlusion related glitches. Some are logic/checkpoint/goal glitches.
Some are actually not the fault of the game developer but of lazy video card driver developers (or even hardware issues, such as overheating or floating point precision related).
I loved this game back in the day. Half the fun was seeing what crazy crashes you could get into that would confuse the physics engine, sometimes sending you straight up, hundreds of meters into the air.
http://en.wikipedia.org/wiki/Stunts_(video_game)
That's not a bug. You just set the one-side flag on the wall.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
While every player's computer is expected to run the shots/tanks physics engine AND render the display in real time, I've asked about server sanity checks and found that they'd be a major burden.
I've always heard that excuse too ("oh but the server will bog down if we do too much on it"). It's pants. Unless the server's entirely written in VBScript AND it's running on a 486, there should be no problems at all doing at least basic sanity checks. IMO it's just lazy programmers not wanting to bother with checks when "it works fine as is" until people start trying to cheat.
:/
The golden rule of *any* client/server app with apps distributed to the world at large is never trust the client. Treat the client as hostile, because for all you know, it may be. That's more work, though, so most developers don't seem to bother.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
The article led me to other articles, all of which are just as badly 'written' (read: bunch of videos).
Hahaha and sandbagging in order to build really far away from your base :)
I seem to remember Vanish X-Zone to be even more reliable, though it may be the other way around.
Reviewing just the first hour of video games.