No More D&D PDFs, Wizards of the Coast Sues 8 File Sharers
An anonymous reader writes "On April 6th, Wizards of the Coast took all of their PDF products offline, including those sold at third-party websites like RPGNow.com. From the RPGNow front page: 'Wizards of the Coast has instructed us to suspend all sales and downloads of Wizards of the Coast titles. Unfortunately, this includes offering download access to previously purchased Wizards of the Coast titles.' Wizards of the Coast also posted a press release to their website that states they are suing eight file sharers for 'copyright infringement,' and WotC_Trevor posted a short explanation about the cessation of PDF sales to the EN World Forums."
Back when Wizards of the Coast took over D&D, one of the striking things then-Vice President Ryan Dancey said was that TSR (the former publisher) has obviously not listened to customers and had lost relevancy for that reason.
Now, Ryan Dancey is no longer at WotC, and WotC is not listening to customers, and what do you know? WotC is losing relevancy. People are going to buy the products they want, in the format they want, from the retailer they want, and you can never make them buy something different. It's as simple as that.
Fortunately the 3.x rules are open source so D&D can never die, in spite of WotC's seemingly intentional efforts to run their business into the ground. It just can't be called D&D for trademark reasons.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
Odd I know a lot of people who enjoy 4e, then again I heard the same thing when they went to 3.5. I heard the same thing when D&D was no longer owned by TSR, etc etc. Point is it's different and still around. The neat thing is you don't have to upgrade to 4e if you don't want to. Hell if you liked the first incarnation of D&D you could still play that.
Athas.org is still making sourcebooks (for free), so is Birthright.net.
There is a war going on for your mind.
Minor note: The Cyclopedia is actually not 2nd edition AD&D, it's a republishing of the alternative line they had going when AD&D came out.
It was originally meant to be the 'intro to D&D' rules which would transition to AD&D but ended up being it's own separate line entirely. Prior to being released as the Cyclopedia, it was called the Box Sets as unlike AD&D, the Box sets were sold as paired Player and Dungeon Master guides based on level ranges.
Savage Worlds (by Pinnacle Entertainment Group) is even more flexible and adaptable, easier to learn, and in my experience offers more roleplaying and more combat options.
It has many good things going for it, including many 3rd party publishers jumping on board:
* Core rulebook is $10 small-format full color book, has rules for nearly any situation, and these rules all follow the same core concepts. Also includes basic equip and monsters for several generic settings (its easy to make more).
* Easy to learn, yet offers a lot of depth and variety
* Easy to GM
* Combat can be tactical w/ minis, or not, at your discretion; it goes fast even if there are lots of combatants.
* Pinnacle sells all of their products as PDF as well; the Settings books are offered in Full and Player Only versions, and have site licenses granting permission to print copies for your players
* Lots of 3rd party publishers are jumping on board Savage Worlds; the next Cthulhu RPG will be Savage
* Lots of homebrew settings available, and it's pretty easy to make one
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000