IGDA Split Over "Crunch Time" Development
LingNoi writes
"Arguments between members of the International Game Developers Association (IGDA) have been red hot over recent controversy because of a 'Studio Heads on the Hotseat' panel video (skip to 21:00). The fighting started when IGDA board members (that also happen to be studio executives) which were taking part in the discussions made clear their favor for 'crunch time,' a method of doing overtime on a game to make very tight deadlines. It has been seen as hypocritical that an organization whose goal is to create a better quality of life for developers is led by studio executives who are happy to overwork employees. The IGDA released a response which didn't take sides on the issue."
Are you sure about that?
Do you consider the ceiling of the Sistine Chapel to be a beautiful piece of art?
What about the Cathedral de Notre Dame?
What about tapestries?
Video games aren't like small paintings or music. The big game studios aren't making "art" completed during inspritation fugues, they are making a large commercial products that may be based on inspiration. This requires lots of mind-numbing repetitive work.
Do you think an heirloom furniture maker works only in bouts of inspiration? No... they drudge at sanding and all the other little bits required for the finished product. Almost all the inspiration comes at the design phase.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai