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Rockstar Games Develops Connection Between Flash Gaming, Nintendo DS

An anonymous reader writes "It's been a long-talked-about but never fully realized aim of developers, publishers and format holders to create a game that runs on multiple platforms, but connects and exchanges assets between them — e.g. you play a game as an FPS on a console/PC but control it as an RTS on mobile devices. Now, Rockstar Games seems to have cracked it, on a small scale, with news that a new Flash game will allow PC gamers to generate in-game cash — true to form for GTA-creator Rockstar, it's through 'money laundering' — that is then transferred to its new Nintendo DS title, Chinatown Wars. GameSpy's online technology seems to be responsible for this latest gimmick, but most interesting is the idea that this could allow an interface between platforms like the iPhone and consoles as well. How long until an indie developer creates an MMO that has different interfaces for PC and mobile?"

7 of 61 comments (clear)

  1. Sounds familiar by Qzukk · · Score: 4, Informative

    Reminds me of the Dreamcast's VMU, complete with the minigames that provided in-game bonuses.

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    If I have been able to see further than others, it is because I bought a pair of binoculars.
  2. Interplatform compatibility by Literaryhero · · Score: 4, Informative

    I am waiting for the day that I can play Call of Duty 5 online with my PS3 owning friends while I use my 360. Is that too much to ask?

    Also, this kind of reminds me of that Fable 2 gimmick where you could get unlockables if you played minigames on the fable2 webpage.

    1. Re:Interplatform compatibility by Yeef · · Score: 4, Interesting

      That isn't a technical problem, but a bureaucratic one. Rock Band was originally planned to have cross-platform play, but neither Microsoft or Sony would allow it.

      EA uses their own servers (rather than the Xbox Live servers) and I've heard that they actually have to add code to STOP players from different platforms from connecting with each other (I guess they use the same servers for all platforms).

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      I was once a horse.
  3. Rockstar is like Vegas by mcrbids · · Score: 4, Interesting

    This makes for an intersting twist, but it's a twist where a viedeo game comes closer to reality.

    I work as a software engineer. How much of my work day deals with things that are 'real'? How much do I manipulate any physical things at all? Unless you include the copious amounts of fresh-ground coffe I swirl each day, the answer is: next to none. I write software that solves a puzzle presented by our clientelle.

    If what I do is manipulate information used by other people, how is that functionally different than MMO video games, which are themselves a shared information experience? Usually, in a game you solve a puzzle presented by the game creators or by other players.

    Sure, at work there's money attached, and the problems are 'real' in that the karma you earn (or burn) applies to your physical person and not an avatar, but the differences are blurring fast.

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    I have no problem with your religion until you decide it's reason to deprive others of the truth.
  4. I hate life by Idiomatick · · Score: 5, Funny

    I had plans to do this for an MMO ~4 years ago. Was well into coding, had mostly completed the engine when my main coding partner fell in love and got married totally ruining the project. Curse love! Happiness ruins all good coding projects.

  5. Multiple platforms... by Bert64 · · Score: 4, Insightful

    Games that don't interoperate cross platform are actually a step backwards...
    You used to be able to play Quake across different platforms, i played it on an SGI against a mix of linux mac and windows users...
    It seems pretty stupid to me that i can't play the same games against someone who has a different type of console.

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    1. Re:Multiple platforms... by Hurricane78 · · Score: 4, Insightful

      If the interfaces are the same, this is indeed an artificial problem.
      But playing a shooter on a PC against a console, or even a handheld game device, is a big no-no.
      Because you can't possibly balance such a game, and still make it fair.
      Final Fantasy XI could be played on a console and on a PC, because the differences in the interface did not matter for that game.
      But Quake on a Nintendo DSi against a full PC user... There would always someone complaining on the autotargeting and how the weaker interface has some assistance that makes them win just as often. (Because if those would not have the same chance, there would be no reason to play it.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.