When Politicians Tax Violent Video Games
talien79 writes "Taxing video games has a storied history in state legislatures. The reality is that video games, violent or otherwise, simply make too much money to be stopped. But taxing them is a viable compromise, a 'sin tax' of sorts similar to that levied on cigarettes. This article reviews the time-honored tactic of politicians pandering to their base: taxing violent video games."
Uh-oh, March is gonna be screwed come tax time.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Actually, that's exactly what's going to happen.
They plan on showing them computer simulations of violent acts to illustrate how bad violence is.
I've seen the prototype of the simulation. It's pretty neat. It's from a first person perspective of someone running around killing people and being shot at. And it progresses. First you get to see what the horrors are of killing people with a pistol. Then you pick up a shot gun and see how horrible it is. Then you pick up a machine gun and see that atrocity.
There's even a little number at the top that keeps count of how much you've learned.
Dual Opteron < $600
This is a perfect example of a sin tax error.
Thank you, I'll be here all night.
I had but a simple dream, to destroy all humans.
I thought the lesson of video games was that if you beat up the hooker, you got your $40 *back*.