The Real Story Behind Gaming Addiction
Gamespot is running a feature looking into the facts behind gaming addiction: what it is, whether it exists, and why the need still exists for objective research into the issue. Quoting:
"[Richard M. Ryan, a psychologist and professor of psychology, psychiatry, and education at the University of Rochester in New York] thinks the lack of quality research into video game overuse will be rectified with time as games become more sophisticated in the ways they satisfy people's psychological needs. 'We have a lot of people, some in the media and some in the sciences, who are too ready to make very strong claims about video games, whether we are talking about aggression, addiction, or cultural estrangement, based on very little evidence. I think that is especially how the media often sells stories. Some commentators exaggerate risks, and on the other hand there are defenders of games who deny any and all problems and attack any perceived bad news. Games are relatively new in our culture, and such vacillation between hysteria and denial I suspect often greets any new phenomenon, from hip-hop to the Internet to video games. Both sides usually have some part of the truth, but it may be a while before at least we as scientists, much less as a society, have a coherent understanding.'"
People have played games for thousands of years. The only difference now is they've got more sophisticated.
Sophisticated is one way of putting it. Another would be to point out they didn't spend thousands of hours grinding pawns so they could finally take down that bishop.
That's PEW PEW ridiculous. I can PEW PEW PEW stop PEW PEW whenever I want PEW PEW PEW to.
No folly is more costly than the folly of intolerant idealism. - Winston Churchill
My view on gaming addiction is that, just like any other form of escapism, it is merely a symptom caused by various physical, psychological and social factors. In many cases, the subject would be addicted to something (possibly more harmful like drugs or gambling) anyways so the addiction is actually "good for him" in a certain sense. You can just grow up from gaming, unlike booze or crack.
I find it very curious how addiction studies focus mainly on male dominated activities. I am sure if females did it it would not be called an addiction.
Shoe fetishism is rarely called an addiction but I have seen women who spend their whole selves looking for the ugliest shoes.
If I was a kid, and ended up practising and playing tennis or golf for the majority of my day, got really good, was able to compete and win tournaments and make money, I would be considered a natural, a child prodigy with a promising future.
Likewise, if I played chess every day for as long as possible, got really good and started competing and winning tournaments internationally, making money etc. I would be seen as a great example of skill etc.
If I live and breathe business, every hour of every day, driving myself to make a fortune, to become wealthy and successful, I would be applauded.
Hey, be addicted to real drugs and write incredible novels, poetry, or music, and you'll be applauded for it.
So, if a kid spent the majority of his waking day playing games, gets exceptionally good at it, and was able to enter tournaments, win prize money, travel the world etc., would we then talk about his addiction, or would we be talking about his achievement?
It seems to me that what really matters is the result of your "addiction", and the public's perception in terms of its "worth", not the fact that you're addicted. These stories about "game addiction" look at the worst examples and apply them to all, and that makes as much sense as looking at a sports star who burns himself out as an example of what sport does to you.
Most of this is likely spurred by the opinion that gaming is simply a waste of time. When the value of gaming (in terms of wealth generation, improving mental ability, skill etc.) increases/becomes more well known, the less we'll hear about the evils of game addiction. So, bring on more studies to look at gaming's benefits, and bring on more investment into pro-gaming.
'If Christ had tweeted the sermon on the mount, it might have lasted until nightfall.' - John Perry Barlow
I suspect this may come across as slightly trollish, but hear me out:
The principle difference between gaming and TV is interaction - a higher level of engagement or involvement, and thus immersion, that a passive medium like TV can't surpass.
When discussing addiction, I think it's worth noting that - according to the criteria used by most detractors - TV is also addictive. However, it is not considered harmful enough to be of equivalent concern. You're not likely to die from all-night sessions of Battlestar Galactica or whatever.
I think the real issue is about more than just addiction though. I think it's down to the level of passivity or activity required to engage with the medium, and the control over the experience.
TV viewing, by its very nature, trains us to passively accept whatever is fed to us. It's in the nature for society to accept and promote whatever maintains the status-quo - a survival trait, if you will - and something which encourages passivity is ultimately a benefit to that. There are also mechanisms for controlling the viewer's experience - you can't choose to change the ending to a film, for example.
Gaming, on the other hand, requires engagement, activity, evaluation and decision-making, even in its more basic forms. It also trains people not to let things be, but to strive to overcome obstacles and improve their environment. Whether this encourages socially positive or negative actions depends on the type of game in which the person engages, which in turn is influenced by their social predisposition. It enhances rather than suppresses their psychological traits. There is also less opportunity for control over the medium - the way in which a person experiences the game - and so it could be a threat to social and societal stability.
(I invite you to don your tin-foil hat in response to the above paragraph, but I've tried to avoid making a conspiratorial point.)
It's no surprise that gaming has a highly addictive potential to those who are thus predisposed. The question is; would such an addiction be a problem? Where TV addiction is generally harmless to others, I think games serve to enhance the strengths and weaknesses already imbued in individuals by our society. The root causes of game-influenced behaviour are therefore much more fundamental than the game itself, and blaming games for the actions of individuals who are already thinking far outside the accepted norms of morality is a bit short-sighted.
Meta will eat itself
How common is sports addiction anyway? I've never heard of people staying up until 3am to kick a soccer ball around several times a week or pissing in a water bottle because they couldn't bear to be away from the tennis court for a couple of minutes. MMORPG addicts behaving like that are a dime a dozen; sports addicts, not so much.
According to your criteria, second-hand sports addiction is very common. Guys will stop in the middle of sex because their stupid hockey game is on, or they'll find an excuse to go find a TV on their WEDDING DAY because the soccer game is on. Preachers hide mini tvs in their pulpits so they can keep track of the football game while they're preaching. Is any of this any better?
But to call it addiction in today's legal and social climate is to help "enable" the people who do it, just as calling morbidly obese people addicted to food would. It's time we took a real look at addiction, and admitted that there is always a choice involved - even for those who claim they can't stop. You can be darned sure that if you held a gun to their head, and told them that you'll pull the trigger if they don't stop, they will, if they've just seen you blow away the person next to them for the same reason.
To claim that there is no choice involved, ever, is to open up the door to pedophiles claiming they're "addicted" to having sex with 3-year-olds. Well, if they're "addicted", then they can't help themselves, and we have no right to punish them ... do you REALLY want to go there? Especially since there IS more evidence that pedophilia is an addiction than that gaming is... What about the person who shoplifts because they're "addicted" to bling? The person who defrauds millions because they're "addicted" to a certain social lifestyle and the endorphin high it gives them to lord it over eveyone? They don't need to be treated for addiction - they need to grow up.
Treat a kid like an adult, and they'll usually behave like one. Treat an adult like a child, and they'll behave like a child.
So, why are so many adults behaving childishly? Follow the endorphins. "It feels good" / gives an endorphin high - is NOT sufficient reason to lay a claim of addiction. The phony "disease" of kleptomania is just one example of how we make poor impulse control socially acceptable by mislabeling it. If you have poor impulse control and decide that you don't want to delay gratification, that's your choice. Live with the consequences. Drink yourself to death, eat yourself to death, game yourself to death, pile on credit card and mortgage debt to your financial ruin because you want it all, and you want it NOW - if you don't care, why should anyone else? But don't excuse it by saying you're addicted. After all, you LIKE it that way. Don't ask others to bail you out until you've learned the hard lessons, because only YOU can learn them, and that means YOU have to decide you're fed up with things as they are. Nobody else can make that choice for you, ever.
Treat a kid like an adult, and they'll usually behave like one. Treat an adult like a child, and they'll behave like a child.
Too many adults in this generation never really grew up. "Psychological addiction" is a joke. Label it what it really is - poor impulse control - by people who refuse to take responsibility for ruining their lives. THEN maybe we'll be in a better position to actually treat it, by confronting people with the fact that they need to learn to take control of their lives instead of playing the victim card all the time. Example: impulsive eaters are claiming discrimination because they're now being charged for the second seat. They should shut their mouths ... actually, they should have shut them 20 years ago, after that 5th piece of cake. Funny how we don't accept that with little children, but in adults, we slap the "psychological addiction" label on it, and poor impulse control is suddenly socially excusable. Fuck that - and
I think we need a little common sense. An obsession about anything is bad. If you spend hours and hours of your time _______ (gaming, watching TCM, taping music off the radio, drinking alcohol, polishing your car, playing cards, watching the stock market, ...) to the point where you end-up damaging your _____ (job, marriage, grades), then you have a problem.
At one point or another I've been addicted to most of the stuff in my list. The item I was obsessed with was the symptom, not the problem. The problem was me and lack-of-self control. Everything should be done in moderation.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Google CEO Eric Schmidt recently called the Internet a "cesspool" of false information. I think he was wrong. I think that the disinformation present on the internet is merely a reflection of the disinformation, poor reporting and outright lies which have become pervasive throughout the media industry.
My firm belief is that in an organisation, industry or society, the rot starts and the top and works its way down. When it comes to information and sensationalism, the national newspapers are the ones to blame for allowing standards to slip as far as they have. In their effort to fish for eyeballs they can sell to advertisers, they have allowed stories to be come more emotional, sensationalist and exaggerated, all while allowing accuracy, fact checking and the honest truth to fall by the wayside.
When it comes to video games or any other activity seen as "fringe", it's easy for newspapers to spin up a story demonising the games and the people who play them. They want eyeballs, and if associating video games with addictive substances like crack cocaine can get them some, then that is exactly what journalists and editors will do.
Keep in mind that most journalists nowadays, in the 20-35 age bracket, will probably have a games console and HD-TV in their home. They probably have a laptop and grab all the latest music, tv show and movie torrents. They probably (almost certainly) go clubbing, sleep around, drink heavily and take illegal drugs. Yet these very same people write stories and reports that demonise, sensationalise, vilify, and condemn every last one of these activities. They do this because it pays the money they need to fund the very lifestyles they are decrying.
This rot has started at the top. With the newspaper industry. We have allowed them, time and again, to publish rot such as "video game addiction" and get away with it, with not a pip of objection from anyone. The game industry has bent over backwards, creating highly conservative rating agencies like the ESRB to self censor its produce. While violence is par for the course,(albiet towards aliens, Nazis or zombies) swear words in video games remain unusual to this day; "Fuck" is still reserved for only a handful of titles, and I cannot recall a single instance of the word "cunt" in any title I have ever played. Sex in video games, simply does not happen. Even Rockstar cut out the Hot Coffee content.
But it's not enough. The media will never be satisfied. They will never acknowledge the extraordinary efforts which the video game industry has gone to to mainstream its content. To the media, video games represent an easy target, the attacking of which will produce enough of a spectacle to attract the eyeballs they need. Video games, and the people who play them, will never be given a break by a media industry that has become, in effect, a established and tyrannical bully, preying on those who cannot defend themselves for its own gain.
In short, newspapers are rotten. Stop reading them.
May the Maths Be with you!
there is no such thing as a fount of absolutely impartial, absolutely trustworthy information. so go ahead and watch fox news... then listen to the bbc. then pravda. then read a chinese news site. then a venezuelan one. then an iranian one. finish it off with pbs
in this way, by being exposed to as many different half truths as possible, from as many different sources, do you begin to actually see the real truth
meanwhile, your prescription to stop exposing yourself to the media actually makes you more vulnerable to propaganda, because you have nothing to judge against what little slivers of info that do reach you
this is the value of a free press: let anyone publish any goddamn lie they want. the truth will bubble up the surface, atop a rotting festering pit of lies. this is only possible with a free press. in countries without a free press, you are breeding weak flabby partisan minds who can not know the truth
a free press, sleazebuckets of media (which is the way its always been, by the way, there was no glorious past of impartial media), is really the only way it can ever be. because there is no such thing as an absolutely impartial and trustworhty news source. they all pander to our lower instincts. and only through repeated exposure to this bullshit do you develop a healthy bullshit meter. and we all need that, badly
so bring on the lies, the half truths, the propaganda, the demagoguery from all ideological sides. atop that festering pile of bullshit we will sit, with a good lock on the real truth. its the only way to discover thr truth, the only way media can work. the more free it is, the more festering lies out there, the better for your understanding of the truth. paradoxical, but true
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it