Managing Player-Created Content In City of Heroes
Superhero MMO City of Heroes recently went live with its 14th expansion (release notes), one of the main features of which is the Mission Architect, a system to allow players to create their own quest content and then submit it to be implemented into the game. Now, Joe Morrissey of the City of Heroes team has written an article about how they plan to manage the content that players create. "You have to decide how draconian you want to be. The more hardcore you are, the fewer people who will see inappropriate content, but you expose yourself to potential grief voting. Grief voting is when a player flags perfectly acceptable content as inappropriate just because it's fun. If it only takes a single vote to eliminate content from the game, clicking that button is going to be the game for a lot of players. You don't want perfectly good content getting pulled because someone's a jerk."
This is very confusing. Is he talking about /.?
Meta will eat itself
I purched both City of Heroes and City of Villains. From my experience I found the servers extremely laggy. It was a very fun game at first, but then I started exploring and would run into parts of the map where I could no longer move. When I visited the club I wasn't allowed to act like a bad guy in any way. Which to me defeated the whole villain concept so I retired from the game. In my case I was banned for running around with a few other guys telling heroes to give us their money while they tried to pick up men pretending to be women. If you want to be a good guy this is a very good game. Bad guy not so much. I think player created content will do just find if it's exactly like every mission. Since after all they are all pretty much identical.
"I guess I'm gonna fade into Bolivian."