How Piracy Affected the Launch of Demigod
Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.
There goes the argument that games are only pirated because companies insist on draconian DRM.
100K pirated because it was not legitimately available at the time to most people. You can't draw any other conclusions from this.
This is GameStop's fault for breaking the street date by such a large margin, and it's invalid as a measure of the effect of piracy.
Forget ... the William Shatner jokes.
Star Trek nailed it right on the money here.
"Oh, we don't work directly for material things. The Replicators can make almost anything. So we live for other values".
So, we have a Replicator for Books/Music/Movies/Games/Software.
Give it 20 more years for the 3-D form printers.
IANAE (I am not an economist) but Trek portrayed a kind of Location Meritocracy. You worked to get good, and earned the right to be on the group that could make you better. (Enterprise). All the niceities became De Minimis Fringes.
Dr. Who aside, *physical premises* are not replicatable, so that became the new equation.
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
Ugh, another one of these idiotic comments.
It's not a made up lost sales number. It's a server connection count. It's an absolute, easy to measure metric. You're REALLY going to sit here and say that Stardock isn't capable of counting connections to their own servers, or that they made up a bunch of connection numbers randomly, while spending the entire Easter Weekend working overtime to try and get things working due to Gamestop breaking the street date?
Why don't you show me your numbers showing how his numbers are wrong? Oh wait, thats right. You're just making shit up to fit your little preconceived world view.
I read this from a developer's perspective and I see something different than most of you: Piracy helped them!
(I can hear the collective 'What!?', so you can save those replies.)
They were only prepared for dismal sales. They said the server initially ran 'less well' with 10s of thousands of people online at once. They sold 18,000 copies. All of those people will want to be online at once at the start, so they weren't even really prepared for the real sales they got.
Then they got 5x that amount because of the piracy. This let them see exactly where the system needed to be improved to handle the load.
They managed this improvement -in a single day-.
In my world, anything that can help me make that kind of improvement is a massive help.
And lastly, I'm a -very- avid gamer and I had never heard of this game. Now it's on Slashdot's front page. You cannot -buy- that kind of advertising.
Last note: Anyone that publishes an online game without a serial code is a fscking moron. Most crackers will not write a keygen for an online game specifically because it costs the developers money when they do so. They only write keygens for offline games.
And 1 more: Note that there are only 6,000 players on the rankings for the tournament. http://pantheon.demigodthegame.com/rankings/tournament/8/page/182 Are we really supposed to believe that only 6% of the people playing an online strategy game are interested in its first tournament? Or maybe that 100,000 was pulled out of their ass.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
So, if Stardock doesn't think the problem was piracy, why are so many people here using this opportunity to bash people who tried warez versions of the game?
You are welcome on my lawn.
People who buy games feel being hurt by those who pirate games. What is obvious load of crap.
The actual PC game crisis was projected long time ago and number of PC market journalists have predicted that PC gaming is going to experience huge shake up. No, not because of piracy which was there since day one. But because of many many good games were already released are all are still playable. New games and ideas have to compete with huge existing catalog. Consoles have the problem to lesser extent, as they are refreshed after some time fixing bunch of technical issues, so there are more incentives for console gamers to buy new version of the same game compared to PC counterpart. Video consoles are still evolving, PC gaming is pretty much came to its plateau.
What the journalists called gamer for was to buy new games to essentially sponsor PC game developer to continue their work. Now enter DRM. As PC gaming came out of its dark BBS ages, it grew into huge business. Managerial decision to deploy DRM as a way to fend off piracy and maximize profits is only logical - from pov of manager. But it actually back-fired: gamers skipped many new DRMed games and reinstalled some 10yo classical games of the same genre.
What StarDock now tries to do is worth all support and praise we can give: they try to return PC gaming to its roots, when distance between gamers and developers was very very thin. The glorious times when publishers were actually doing what their name stands for: publishing, only publishing and no DRM non-sense.
After reading the StarDock comments, I actually want to go and buy Demigod off Impulse. Not to play - my PC barely meets recommended system requirements nor do I like GPG games - but probably as a way to support them both in their aspiration.
All hope abandon ye who enter here.