How Piracy Affected the Launch of Demigod
Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.
This is so typical.
The same thing happened to the game Titan Quest. I've never seen a game so stable and masterfully crafted before. The devs listened to the community and actually added features and tweaks to the game just for them.
Yet all the reviews I saw were negative. "Yet another Diablo II rehash", "plagued with crash problems - can't even get past the cave in the starting area". Well, it's a rehash in the way WoW is a rehash of EQ or UO, I suppose.
Unfortunately for them, the guy cracking their DRM failed and didn't care, so every torrented copy crashed 5 mins in. Also, he released it 1 month before TQ went on sale, giving time for thousands of people to download it (millions if it hadn't crashed 5 mins in :P )
Ever since I bought three games that wouldn't run because of DRM, I've been a bigger supporter of Piracy - but seeing my favourite companies go down because of it makes me less happy. :/
If one person who could crack the game had gotten it a week early, would DRM have helped prevent this?
One store sells early, and then there are a bunch of downloads.
One person breaks the DRM, and then there are a bunch of downloads.
If I have nothing to hide, don't search me
In this case does having a copy of the game entitle you to use the servers? Maybe they should charge for the service and use the revenue to expand their server farm.
http://michaelsmith.id.au
Why, oh why is it that everyone is so gullible around here and just assumes that the data, as presented, has any relationship whatsoever to reality? Can any one of you verify this claim of hundreds of thousands of "pirates"?! Isn't the man telling you this a rather biased source, who has, based on his Stardock forums posts long since regretted not putting DRM in his stuff and has been increasingly draconian about the updates, activations, use of Impulse update software and what not? How is it that no one bothers to ask these questions before simply taking these dire proclamations at face value?
Do you guys start pulling your hair out and beating your chests in penitence every time some Sony or Warner announces that they "lost" 20 times the GDP of France to "piracy" last week?! Do you?
Irritating the few legitimate purchasers at that date is guaranteed to irritate those legitimate customers, who have personally done nothing wrong.
An announcement that "GameStop released early, my god a lot of people jumped on, we're bringing the rest of our servers online ASAP" would be reasonable.
Similarly for me...
I started off buying games based on reviews in magazines, i would get maybe 1 new game every couple of months... Some of those games i bought turned out to be lousy and a complete waste of money (they all had positive reviews), while some kept me entertained for weeks.
After a while i realized i could copy games, so i started doing that, trading games with friends, buying copied games off a guy on a local market stall. I still spent most of what limited cash i had on computers, but now i bought less games (only the ones which would actually provide me weeks of entertainment), more blank disks and was able to upgrade my hardware.
So yes, some game companies lost out, the ones producing lousy games and paying off reviewers... But because of that, the only games i ever bought were ones i knew to be good, so those publishers making good games actually got more sales from me because my available funds weren't being conned out of me by publishers of crap games.
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In this case, occam's razor says they wanted the game, but could not buy it... These stats were produced before the legitimate release date in all shops, so the purchase vs copied ratio is going to be very seriously skewed. Be interesting to see what they are a month or so post official release...
Just because the wrong word has been used wrong for a long time doesn't make it right.
Uh, that's *exactly* what makes it right. I am old enough to remember when "hacker" used to mean "computer enthusiast," and did not have any pejorative connotations. I am even so old as to remember when "hacker" meant "a bad golfer," before the word was co-opted by computer use entirely.
Seriously, "Piracy" now equals "Copyright Infringement." Stop fighting it, you're embarrassing the rest of us.
Like it or not, media influences language, and it's completely legit. If you want a fascinating and telling lesson in the process, look up the history of the word "geek."
because they barely read the summary, not the article and especially not the Stardock blog entry.
This is the modern world, shaped by headlines and soundbites. Did you really expect anything else. Fortunately we have people like the the parent poster who take the time to put us right.