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Hands-on With the Wii MotionPlus

Parz writes "In June, Nintendo will be releasing a peripheral called MotionPlus. This small device attaches to the bottom of the Wii-mote and acts as a more sophisticated motion-sensor to the controller as it currently stands. Its goal is to bring greater parity between a user's movements and the animations that they bring to life on-screen. Gameplayer got some hands-on time with the device, and they are extremely impressed." The MotionPlus will only affect new games; Nintendo has said they have no plans to add support for older titles. Virtua Tennis 2009 will be the first game to support it, and Eurogamer has a look at the game both with and without the MotionPlus.

27 of 153 comments (clear)

  1. Swordfighting by Toonol · · Score: 4, Interesting

    Hasn't that been everybody's dream game for the Wii?

    1. Re:Swordfighting by dzafez · · Score: 3, Informative

      Actually, you could go further and really teach Iaido, or Battu-Jutsu on Wii, including many Kata.

    2. Re:Swordfighting by interkin3tic · · Score: 4, Interesting

      I personally was looking forward to (and was dissapointed by a lack of) first person shooting control schemes.

      With the swordfighting, one major problem is that if your on screen sword hits another sword, there's no force feedback to stop your wiimote. You'd swing through, your sword on screen would stop.

      I suppose they could make it realistic and have both swords break, but people want movie sword-fighting, not real sword fighting. There are workarounds you can think of, but until nindendo comes out with a wii-motion-stops-your-hand-in-midair attachment, it's never going to feel quite right.

      The FPS control scheme I don't know why it's not being used much. Lack of imagination? they don't think there's much of a market for FPS on the wii?

    3. Re:Swordfighting by interkin3tic · · Score: 2, Insightful

      FPS is a hard core genre. That's not the Wii's core demographic.

      That's just a bunch of marketing buzzwords. A game can ONLY target a "core demographic?" I don't think so. Reguardless of the average wii owner, there's still a huge number of wii owners who play games besides wii fit. I've never been exactly clear as to what "hard core" mean when referring to gamer types, it seems to just be people who play a lot of games. I don't see why you have to play a lot of games to enjoy FPS, especially not if the controls are right.

    4. Re:Swordfighting by Bwerf · · Score: 2, Interesting

      I'm not sure if you're joking or not, but I'm pretty sure that the wiimote isn't even close to being balanced like any real sword (possibly a lightsaber ^^).

      To have a control scheme that let's you do "real" sword-fighting (or sword-drawing for that matter) is probably not a good idea. What you can do is get closer than with a gamepad, which doesn't really say much, but it would still be a game kind of control scheme.

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    5. Re:Swordfighting by vux984 · · Score: 4, Interesting

      I'm not sure if you're joking or not, but I'm pretty sure that the wiimote isn't even close to being balanced like any real sword

      So stick the wii remote into an attachment that is correctly balanced.

      You could probably set something up for most swords where the wii remotes is just in front hand/gaurd, and then add weight appropriately. As a fencer, I'm confident you could get the balance right for a foil, epee, and sabre. And these are all much lighter and more delicate than a japanese sword (e.g. Katana) so it should be even easier to create something with the correct balance for those.

      I'm not sure how well sword fighting itself would work, because of course their is no resistance. However, I think you could still effectively teach or at least practice the forms. And you could probably put together a sword fighting game, that while not entirely realistic, would at least be fun. A little vibration as you execute a beat attack lets you know you've knocked the blade out of line and you extend fully... a double vibration means you've beat and he has counter beat and you need to execute a parry riposte or be touched... it would have to be lenient on which parry... it would have to be simplified... but it could still be fun.

      I don't really know much about Asian sword fighting, but what I've seen of Kendo is that like Sabre its mostly strike-hit. Occasionally strike-block/counterattack-hit. Very occasionally strick-block/counterattack-counterblock-strike-hit. And rarely does it go further than that. So if a game even just gave you one opportunity to block/counterblock it would be fairly realistic in that sense.

      And in fencing at least blocks aren't 'feats of strength vs your opponent where you stand there blades crossed for 10 seconds grunting at each other'. They are generally brief deflections of the blade that require little strength, and simply knock the incoming blade off 'line', and the moment your opponent is off line, you riposte so its not like you are sitting their holding his blade... its just a quick 'tick' and then your counterattack.

      The former feat of strength couldn't really be captured by a bit of audio and vibration feedback, but the latter probably could be, and reality (of fencing) is most the latter.

    6. Re:Swordfighting by vux984 · · Score: 2, Informative

      the Wii is generally (if not always?) targeted at whole-family orientated stuff,

      no. Not always.

      Manhunt 2
      House of the Dead: Overkill
      Tenchu: Shadow Assassins
      Alone in the Dark
      Brothers in Arms: Double Time
      Madworld
      Resident Evil 4
      Resident Evil: Umbrella Chronicles
      No More Heroes
      Mortoal Kombat: Armageddon
      Driver: Parallel Lines
      Escape from Bug Island
      Call of Duty: World at War
      Tom Clancy's Splinter Cell Double Agent
      The Godfather: Blackhand Edition
      Target Terror ...

      There's lots of blood&gore and more coming to the Wii. Some of its good... some of its shit.

      The Xbox/PS3 gets most of these too though and their versions are usually the stronger titles. This is partly because the xbox/ps3 is the stronger platform in terms of hardware, and partly because the people looking for blood&guts gravitate towards the xbox/ps3 (and a large portion of them are -only- interested in a title if it has an "M" rating -- actually favoring blood&guts over having a game worth playing (but I digress...)

      All that said, a title like Resident Evil 4 or the new Metroid Prime in my opinion show the Wii to be an EXCELLENT platform for FPS and hard core games. The control scheme when done well is infinitely superior to the xbox/ps3 analog stick controllers.

    7. Re:Swordfighting by Bakkster · · Score: 5, Informative

      As another fencer, I would have to disagree. There's still too many things that can't be measured with just a wiimote. Wrist angle is the most important, as the wiimote would have no way to verify the wrist was absolutely straight. Body lean, distance between the elbow and body, and foot position are also very important. Simply attempting to teach, or even practice, fencing with a wiimote could lead to poor habits that will be difficult to correct later on. The problems you would create would outweigh any benefit.

      I agree with the earlier comment, leave the learning on the piste. Use the wiimote for what it is, a game. A Kendo or fencing game would be great, but a training tool is out of the question.

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    8. Re:Swordfighting by Toonol · · Score: 2, Insightful

      All that said, a title like Resident Evil 4 or the new Metroid Prime in my opinion show the Wii to be an EXCELLENT platform for FPS and hard core games. The control scheme when done well is infinitely superior to the xbox/ps3 analog stick controllers.

      RE4 proved that the Wii controls were vastly superior than a standard gamepad for aiming, when done right... in the same sense that a mouse is superior to a gamepad for some types of games. Developers promptly learned nothing from that example, though.

  2. Tennis? by dzafez · · Score: 3, Insightful

    Man, I would like them to rerelease the golf and bowling with support, so it actually works.

  3. Obligitory by QuantumG · · Score: 3, Funny
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  4. The Wii MotionPlus is an expansion device by DreamMaster · · Score: 4, Interesting

    You know.. I was all ready to hate them for not making the new sensor backwards compatible with older games, but then it occurred to me that it says that the new motion sensor hooks into the base of the existing Wiimote. It may simply be that the connection there for peripherals/nunchuks doesn't allow the new sensor to supercede the existing Wiimote movement sensors.. that may be why only new games will be able to make use of the extra information.

    Of course we could then always argue that Nintendo should have re-designed the Wiimote from scratch with the new sensor embedded if that's the case. If so, I would hope that they do, because there are a lot of existing Wii games that would benefit from the extra sensitivity.

  5. No plans to support older titles by Drinking+Bleach · · Score: 4, Informative

    Read: It's a near impossibility to support older titles. It would be nice to head over to http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/ and find out why; specifically:

    As it turns out, Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a "hypervisor" run above games, they'll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.

    If you've been following the Wii scene, you might be thinking, "what about IOS?" Indeed, Nintendo's security and I/O Operating System runs alongside games (on a separate CPU built in to the Hollywood chipset) and it is updated as part of system updates. It includes some important bits and pieces like some peripheral drivers. However, as it turns out, Nintendo has decided that every new feature will be developed as a separate fork. Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they've added many new features, but if you look closely, new IOS features do not operate when you're playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the "slot LED blinks when you eject a disc" feature - try it when you're playing Zelda and you'll see that it doesn't work, because it's using the very old IOS9.

    1. Re:No plans to support older titles by AlXtreme · · Score: 4, Interesting

      Read: It's a near impossibility to support older titles.

      My first reaction was: why would that be unlikely/impossible? If the MotionPlus simply made the 'mote more accurate, then there would be no need for software support on the Wii (via a new IOS-version).

      But what the MotionPlus probably does is add a second gyroscope to the Wiimote and send the data directly to the Wii. The Wii would then be able to determine the orientation of the Wiimote more accurately by comparing the data of both gyroscopes. Any other setup would automatically give backwards-compatibility (but it seems like it wouldn't work).

      Can't wait for the next step: 3 BT receivers to triangulate the position of the wiimotes. I'd love to get rid of that barely-functional sensorbar setup.

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    2. Re:No plans to support older titles by Anonymous Coward · · Score: 2, Insightful

      But what the MotionPlus probably does is add a second gyroscope to the Wiimote and send the data directly to the Wii. The Wii would then be able to determine the orientation of the Wiimote more accurately by comparing the data of both gyroscopes. Any other setup would automatically give backwards-compatibility (but it seems like it wouldn't work).

      The original Wii controller does not use gyroscopic sensors. It uses accelerometers, which measure gravity and changes in velocity (not changes in position). The big problem with the Wii controller was that a programmer could (approximately) measure the orientation, but only if the controller was not moving. The MotionPlus is different because the gyroscopic sensors can measure orientation regardless of the velocity or acceleration of the controller. Once the orientation is known, then the accelerometers of the original controller can be used to detect movement. Previously, one could detect either movement or approximate orientation, but not both. The MotionPlus remedies that problem, which is a HUGE step forward for the Wii.

      This is also the reason why older titles cannot make use of the MotionPlus. The type of data returned from the gyroscopes of the MotionPlus is fundamentally different from the type of data returned from the accelerometers of the WiiMote. There is no means of automatically translating the MotionPlus data into something that older titles expect.

      Can't wait for the next step: 3 BT receivers to triangulate the position of the wiimotes. I'd love to get rid of that barely-functional sensorbar setup.

      I haven't looked into it, but this is almost certainly not feasible. It would require extremely precise determination of signal latency. As far as I know, the BlueTooth interface is not designed a manner that allows this, and even if it were, the Wii would need very specially designed BlueTooth receivers.
      The most succesful setups for small range position detection of this sort have historically usually relied on magnetic field detectors (for example the Polhemus Fastrak or the Ascension Flock of Birds).

  6. yes, tennis is fascinating by Punto · · Score: 3, Insightful

    so is bowling and golf. Where's my lightsaber?

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  7. Re:The Wii MotionPlus is an expansion device by meist3r · · Score: 4, Insightful

    Actually since the MotionPlus doesn't use the IR sensors that's kinda pointless. This thing contains afaik 3 multi-axis accelerometers that are way more precise than what was possible during the launch of the Wii years back. It snaps into the Wiimote which is a good thing because they have sold 50 million Wiimotes and most people won't be too happy to spend another 200$ on new controllers just to have a sword fight with their mates. Nintendo already pissed off loads of people with their strange antics, now telling me I have to throw away my Wiimotes and buy new ones -no wai. Instead it's a 20$ addon which is much more feasible to most consumers, if you want it ... it's 20$ per controller extra instead of another 50 for a new one. Other than that, older games won't work because there is no real patching infrastructure on the Wii that I'm aware of. You would have to re-write potentially large chunks of the controls code to have your game react to the MotionPlus input correctly and why bother in the first place? The games that didn't have M+ don't need it now. Most games wouldn't benefit from simply "tacked on" MotionPlus just as they don't benefit from tacked on waggle or motion control. Now, games that are built around MotionPlus ... that's a different story.

  8. Re:Breakthrough? Maybe not! by KDR_11k · · Score: 4, Insightful

    And it requires a fairly large court (which you usually don't own and have to rent) and human opponents near you and doesn't come with computer assistance that can make anyone feel like a world class player.

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  9. Re:It should've been like this in the beginning. by jabithew · · Score: 2, Funny

    ...you've lost me as a customer and no, I won't be buying a Wii again.

    How many were you planning on buying?

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  10. Re:parity by Aladrin · · Score: 2, Informative

    Maybe you should look it up, then, because that's exactly what it means.

    http://dictionary.reference.com/dic?q=parity&search=search

    2. equivalence; correspondence; similarity; analogy.

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  11. Re:parity by tomhudson · · Score: 2, Informative

    bring greater parity between a user's movements and the animations

    You keep using that word... I do not think it means what you think it means.

    It comes from the french word pareil, which means "same".

    The whole idea of a parity bit is to make sure the data is the same.

  12. Re:It should've been like this in the beginning. by Hogwash+McFly · · Score: 2, Informative

    Secondly, the Wii motion plus is rumoured to be a 20$ item or included with several upcoming Wii motion plus games, so how can it go from being 'too expensive' only a few years ago to being a 'throwaway item' now?

    In the same way that a DVD burner can go from $150 to $20 in a few years time, or RAM that cost you $80 a couple of years ago is now $20. Technology becomes cheaper over time.

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  13. Re:The Wii MotionPlus is an expansion device by Bakkster · · Score: 2, Informative

    This thing contains afaik 3 multi-axis accelerometers that are way more precise than what was possible during the launch of the Wii years back.

    Actually, it uses a 3-axis gyroscope. Accelerometers can only measure movement, but the gyros can measure position. This is why you had to use a lot of "waggle" on wii games: the accelerometers couldn't tell the difference between flicking your wrist and an arm movement. The gyros can.
    http://arstechnica.com/gaming/news/2008/08/wii-motion-sensor.ars

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  14. Re:It should've been like this in the beginning. by socrplayr813 · · Score: 2, Insightful

    they make up money on the games anyhow.

    So you claim above that nobody but grandma and little Billy play it, but now you claim they're making money on games. Which is it?

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  15. Re:Okay, when's the new Wii Zapper coming out by WillAdams · · Score: 2

    Because the Wii Motion Plus has a pass-through to accept a Nunchuck, but most (all?) of the current Wii Zapper designs won't work w/ a dongle in place (I've got a wireless Kama Nuncuck replacement and had to make a Wii Zapper to use it in pistol mode) --- and IME there're a lot of times when the control of the Wii Zapper isn't quite fine enough to get perfectly centered on target w/o some twitching, so if the Wii Motion Plus would allow more precise targeting a new Wii Zapper would be welcome.

    William

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  16. Re:It should've been like this in the beginning. by Chris+Burke · · Score: 2, Informative

    Please don't give me 'the tech wasn't available' or 'the tech was too expensive at the time'

    Okay I won't tell you the uncomfortable truth that you don't want to accept. Unless that sentence counts.

    Firstly, Nintendo was making a profit on the Wii hardware from the get go! They should've put it in even if it reduced that margin, other manufacturers make a loss out of the gate.

    Up until this generation, no they didn't. Microsoft lost money on the XBOX, because they believed the urban legend that all console makers used the console itself as a loss leader. Halfway through the generation, both Sony and Nintendo revealed that no, they didn't, but were happy to have Microsoft design their console strategy around it. This generation, both Sony and Microsoft decided to go balls-out on the hardware necessitating their per-unit losses. They do this by subsidizing their games business with profits from other business units.

    Nintendo can't subsidize their game consoles. You're basically saying they should have risked going out of business if the "lose money on the console and make money on games" model, which hasn't worked out for Microsoft yet, didn't work out for them.

    But yeah, those greedy bastards wanting to sell their only product at a profit!

    Secondly, the Wii motion plus is rumoured to be a 20$ item or included with several upcoming Wii motion plus games, so how can it go from being 'too expensive' only a few years ago to being a 'throwaway item' now?

    [Insert any of a thousand graphs showing price decreases in technology over time]

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  17. Re:Water Warfare by bFusion · · Score: 2, Insightful

    They already have a nerf gun one too.

    Saying FPS is "hardcore only" is ridiculous.