Project Management For Beginners?
lawpoop writes "At my current workplace, I'm tasked with creating a rather complicated and metastasizing web-database application. I've mostly been the sole 'IT guy' at my workplaces in the past, so I've never had to, nor taken the time, to learn proper project management routines — code comments mostly got me through it. Now for this project, it's getting somewhat hairy and I'm sensing that I need to start doing things in a more organized manner. What resources would you direct me to? Books? (I wouldn't mind buying one good one.) Websites? What do proper 'specs' look like? Must I use UML (seems complicated and unintuitive) or a simpler ER diagram? For this job, I just need to provide better estimates for completing features, but what will I need if/when I would be working with a team?"
I recommend Making Things Happen: Mastering Project Management (Theory in Practice) by Scott Berkun. Berkun has quite a bit of experience working on and managing teams. You can check out his blog for more info. and to get a taste of what his writing is like.
There are a ton of books out there - his blog has a sample chapter to read so you can see if this will work for you. I thought it was easy to read and covered quite a bit without getting bogged down. The table of contents breaks things down to a pretty low level - so that is another good way to see if it hits on what you need or if it might cover a lot of stuff you don't care about. I know I wish some of the people I've worked for had read it and took it to heart - especially the stuff about how not to annoy people.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
ITIL is great and all, but might be a bit monolithic for a first time project manager, especially working solo. Your other recommendations are right on track though.
The musings of just another geek and his junk.
I suggest using the PMI methodology, as it is the industry standard, it'll add a lot of credibility to your resume, and make life much easier for those who follow your work (co-workers, or the guy replacing you once you brush up that resume with a PMI cert).
Now go research about it, as a good PM needs to be able to do the legwork, too, not just shout orders around.
Mod parent up. With all due respect to other posters, sending the submitter to ITIL is overkill. Talk about drinking from the firehose.
I use to run a number of development teams in a systems integration and custom development shop: We took our employer's base products and toolkits and integrated them into customer environments. We did a lot of "1.0's" - typical projects were 2 to 6 weeks in length and if we ever saw them again, we lost money. We could afford one or two moderate bugs (sev 3 - functionality impaired); more than that, we lost money. We could not afford major bugs (sev 1 - all is borked; sev 2 - most is borked). And given the tight timelines, we had to be very sure that what we were developing was what the customer asked for and what the customer asked for was what the customer wanted.
We almost always made money and our customers were almost always very satisfied. We very rarely lost money, and it was usually on strategic projects (spend integration money to make more license money).
Here's what we did:
Handling exceptions. If at any point things start to drift out of alignment, stop. Figure it out. If the problem was the high-level design, go back to the customer. Otherwise, it's an internal issue you have to identify and correct.
VIP: Acceptance test plan. Having the acceptance test plan signed off by the customer is crucial. If they sign it off and everyone codes to it and it aligns with the high-level design and the deliverable passes acceptance, then you are done.
One thing I've left out: Change requests. They are the bane of every project under development. You need to dig in your heels and manage them properly. Work collaboratively with the
I'm here EdgeKeep Inc.
In addition, be be careful with your requirements, specifications, and testing.
Your users and customers (two related but often slightly different groups) are supposed to come up with the requirements, but often they are clueless on what they need. So you will often need to help them with suggested feasible solutions. However, the ultimate decision on what is REQUIRED is theirs. Just be sure to help them with the difference between required vs nice to have vs "you have got to be dreaming". The budget and time estimate is based on the requirement.
ONCE THE REQUIREMENTS ARE LOCKED DOWN you do not accept changes to them. Any changes go into a NEW requirement that will be harmonized with the old one at a later date. Think of it like a train leaving the station. No new passengers get on, none of the old ones jump off, except under controlled conditions. If the users want to change the requirement, tell them to get on the next train. As the PM, you decide when the new stuff can be included into the old AND HOW MUCH IT WILL COST TO DO IT. Never let them think it will be "free".
Getting a good estimate from the written requirement is tough. Trying to determine Function Points and lines of code and complexity and speed of development is a serious art form. Get good people and go over it a lot, from different angles. If you are lucky, this project is similar enough to past projects that you won't plant the seeds of destruction at this stage. You need to be sure you can really live with the cost and time estimate you give them. DO NOT ASSUME BEST CASE just because it look "easy". Too many people do. DON'T JUST DOUBLE EVERYTHING unknown. that is just wasteful. If you have serious unknowns, do some risk reduction explorations to be sure you do know what you are talking about (or at least plan to do them so you will know when the time comes).
The best specifications are testable. And the Tests should be written at about the time the specs are written. A Requirement might say "full color display". A Specification might say, "display in at least six colors, including white, black, red, green, blue, cyan, magenta, and yellow". Guess what the acceptance test is going to look for? It should be as Unambiguous as possible. This is where team work is good. Don't let the designer write the specs and the tests. Too much chance for hidden assumptions to creep in.
Which reminds me, be sure to explicitly lay out the overall software design, all the modules, all the interfaces, and subject them all to thorough rigorous Reviews. Too many otherwise good projects die from unstated assumptions that lurk under the surface. The coders are so anxious to get started they forget to examine where they are and where they are going vs the tools and skills available. They never see the iceberg until too late.
Please do your best not to become another "out of control software project".
Behold, this dreamer cometh. Come now, and let us slay him... and we shall see what will become of his dreams.