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Contrasting User-Driven Play With Developer Vision

GameSetWatch is running an opinion piece (sparked by a lecture at NYU by Deus Ex developer Warren Spector) about the difference between game experiences that are specifically planned by the game's creators and experiences that are either constructed by players or arise unexpectedly. Quoting: "One thing Spector said during the NYU discussion was that he feels multiplayer games are 'lazy.' This is the designer in him talking, of course — his theory that in letting players build stories via Left 4 Dead-style happy accidents in open worlds, the designer doesn't have to tackle complex challenges like making choices meaningful, or making characters believable. Spector wants to take on those challenges, and he doesn't like the idea that user-driven play, from his standpoint, effectively allows game design to bypass them. It's actually an idea I relate to a lot as a writer — I was raised in an era of authoritative media, when individual voices drove culture, opinion and information. The internet's changed everything, of course; the authoritative voice has evolved into a conversation between writer and audience, and the writer now leads the community discussion rather than acting as a single determiner, a unilateral judge."

3 of 60 comments (clear)

  1. Who is asking for it? by plover · · Score: 4, Insightful

    Who wants to be always led about by the nose through every adventure? We did that before.

    Rigid story lines have all the staying power of cut scenes. They're fun once or twice, but then they get in the way of game play, and it doesn't take long for the average player to <esc> their way past them.

    Multiplayer is about "players". Let them play with each other. A wizened NPC that tells you "You must not enter the Dungeon of Doom until you have brought me the Ring of Gold" is fine in single player mode, but a group of friends doesn't want to grind, they want to play together.

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    John
  2. Re:Rise of the idiots by TheTurtlesMoves · · Score: 4, Insightful

    Do you seriously think that professional journalism is anything more than idiots with training in sensationalism? When New Scientist will have articles on zero point energy and 20/20 will run segments on engines that run on water or even free energy machines? Or that the bulk media runs the moon landing conspiracy theories?

    Nothing has changed. Idiots will be idiots and like attracts like. Anyone smart will know not to listen.

    --
    The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
  3. Having run and played P&P rpgs for years by internerdj · · Score: 3, Insightful

    Letting the players have too much control for too long ends up getting boring for most of your players.