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Nintendo and the Decline of Hardcore Gaming

angry tapir writes "Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove." Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.

25 of 438 comments (clear)

  1. Wait, what?! by FyRE666 · · Score: 5, Insightful

    "World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers"

    Sorry, but if you're writing an article claiming that casual gaming is ousting hardcore titles, you don't pick the world's most notorious timesink as supporting evidence. People who lose their jobs, homes, families and even lives, playing 20 hours a day, 7 days a week are not what I'd consider "casual" players...

    1. Re:Wait, what?! by Jugalator · · Score: 4, Insightful

      IMO, it's an addicting game for casual gamers, and that's why so many play it, and get stuck in it.

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    2. Re:Wait, what?! by RuBLed · · Score: 4, Insightful

      People who lose their jobs, homes, families and even lives, playing 20 hours a day, 7 days a week are not what I'd consider "casual" players...

      Well, I consider them people who need serious help. I personally haven't personally met such a person and I'm an avid gamer myself. These kinds of people would just easily be in that situation for other reasons. Replace WoW with gambling, tv, hanging around the street, etc. It's just that WoW seems to be the most accessible hobby for them where they could get away from real life problems or just rebel from the world.

    3. Re:Wait, what?! by LandDolphin · · Score: 3, Insightful

      They didn't talk about EQ, they talked about WoW...

      Sure, you can spend your whole life in it, but it isn't a requirement like it was in EQ. You can level to 80 and get near everything a Hard Core Gamer gets in WoW with little effort and time. People don't have to spend time in it, that is what makes it causal.

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    4. Re:Wait, what?! by Opportunist · · Score: 5, Insightful

      WoW is catering to casual gamers, believe it or not.

      Maybe we should first of all get a good definition of a "casual gamer". The way the industry (and also the article) describes it, the "casual" gamer is not someone who plays every now and then when the mood strikes him but gaming ain't no important part of your life (as the term "casual" would probably suggest). The casual gamer is someone who does not want to "master" a game, but who wants to play it at leisure and still make progress. The casual gamer is not someone who has the will or zeal that he MUST best this or that foe, or master this or that tricky part. He wants to go somewhere, play, and go away with the happy feeling that he's accomplished something, without having to climb a steep learning curve before.

      WoW is all about this. What makes WoW the huge success it is, is simply that it also caters to those that actually do want to "master" it. It has all the things in place to keep the perfectionists around while still giving the "casuals" the ability to finally, eventually, see the good stuff too.

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    5. Re:Wait, what?! by ObsessiveMathsFreak · · Score: 4, Insightful

      Maybe we should first of all get a good definition of a "casual gamer".

      The best way to define a casual gamer is to first describe their opposite; the hardcore gamer. Now, from my experience there are two ways to stop a "hardcore" gamer, or as I like to refer to myself, an avid video game player.

      1) The first thing an avid player will do upon booting up a game is go into the options menu. If you know casual gamers, and you know avid players, watch them as they start a new title. The avid player will virtually always head into the option menu to tweak settings. The casual player tends to jump right in.

      2) The avid player plays on the harder difficulty settings. Casual players are notorious for playing on the normal or easy modes, finishing the game and never playing it again. In fact, you'll find that a lot of games now name their difficulty settings "casual", "hardcore"(Gear of War: Xbox360), etc, etc. Over time the easy or "casual" difficulty levels have become absurdly easy to cater to this player type, to the point where most avid players will now, by default, choose the hard or "very hard" difficulty setting on their first playthrough, not out of masochism, but because they actually understand that the reward in a game comes from overcoming the challenges it presents. Despite all else, avid players will respect a difficult title (Transformers:PS2)

      The avid player enjoys playing the game for its own sake. They appreciate craftsmanship and will respond to goo quality in gameplay. Casual players play the game simply for the sake of having played it, in the same way they would watch a film. They are out for a fairly automatic, "on rails" experience that resembles a passive film medium as much as possible.

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  2. Does not follow. by Anonymous Coward · · Score: 5, Insightful

    The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games

    Don't forget that some 'hardcore gamers' also own Wiis. The end is not as nigh as you think it is; people like a change in pace every once and a while.

    Besides, what do you think is happening to all the current hardcore gamers? They don't just disappear, you know.

    1. Re:Does not follow. by interkin3tic · · Score: 5, Insightful

      I also object to the shoddy logic used here.

      "Casual games are selling really well" is good, but how do you leap from that to "Hardcore games aren't going to be made anymore?" If you follow all trends to their illogical extremes, the future begins to look like a really bizarre place, and death of hardcore gaming is among the least of your concerns. If current population trends continue, in 5000 years the earth would be a ball of human flesh expanding at the speed of light. Of course, that can't actually happen.

      Videogame sales are overtaking movie sales. Anyone seriously think movies are going to die?

      Much the same "Casual gaming" is gaining ground but extrapolating that to say it will continue until 100% of all games sold will be casual in a few years is delusional. That doesn't make sense. People who get into making games because they love making games aren't going to make casual games because goodgearguide said they will. Gamers who like challenging games aren't going to buy wii fit knockoffs just because casual gaming is on the rise.

      I really don't understand where this urge to claim the sky is falling and nintendo is causing it is coming from. My best guess is elitism, new people are coming to our hobby, but they're not into the exact same things we are, so we think they're stupid, some of us become paranoid and start forming odd conspiracy theories where these johnny come latelys are trying to deprive us of our games and make us play wii sports. It's stupid. As long as we have money and are willing to buy games that appeal to us, there will be games made to appeal to us.

      Sony and microsoft are wanting to get in on the casual action. Naturally. That sounds a bit scary until you ask yourself "What good hardcore games were any of them making anyway?" Seriously. Of the three console makers, only nintendo was making many quality titles, and they've been for the kids since I was a kid.

      Microsoft made Halo, only they didn't really make it so much as buy Bungie who made it, and I don't see a Halo 4 coming out or doing well if it does. At the moment, I can't think of a single other microsoft game, besides their flight sim.

      Sony makes gran turismo and God of War, which are nice and all, but again, hardcore gaming doesn't exactly depend on them.

      Terrible article.

    2. Re:Does not follow. by KDR_11k · · Score: 3, Insightful

      I'd say the loss of time has already happened, people (well, veteran gamers) demand games where they can progress every time they play with not much learning required. Meanwhile "casual" games are all about applying your skill. A single match may only last a few minutes but to progress (beat your own highscore) you must improve yourself.

      --
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  3. WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 4, Insightful

    How many times does it need to be said?

    Show me that stats that say their main player base comes and goes on a monthly basis.

    Show me a casual gamer who DOESN'T buy gold.

    World of Warcrack IS a great game, I have spent more than the usual $100 for the game itself. Perhaps that is what the article means? It is likely to bring back people who have not played for a while? Suck them in for a few months, then spit them back out into their normal lives, free from addiction?

    Repeat after me : WoW is NOT casual gamer friendly!

    1. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

      20 hours a week is not casual gaming.
      20 hours is two 5 hour sessions on the week-end and 3, 3 hours raiding sessions.
      (you make up the extra hour logging on every day to check and relist stuff in the AH. Sorry, Auction house...)
      Not casual.

      Pulling out the Wii fit and having a bash once a week is casual.

      You CAN be a casual gamer and spend 20 hours a week, you just need to put that new title down after you finish it and not have a need for another one immediately after.

    2. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

      The issue is not that you HAVE to buy gold. You don't. You are correct that dailies can get you a heap of cash, quickly.

      Casual players do not play dailies that often. Why? Because they want to play stuff they haven't seen or done and dailies=grinding. I bought gold simply because I wanted to get a full frostweave set and worked out it would take me two months of playing at my normal rate to gather the materials. (then they nerfed it!)

      So I simply bought gold to quarter the time. I used the rest of my time to play the game and not grind. I buy gold to play content, not save up for it.
      (gold is about $13US for 1000, so I consider working for one hour a better proposition than grinding for 20)

      I always accepted that I would be behind hardcore players in skill and in equipment.

      To get back to my point, what you are demonstrating is commitment to the game.
      If you grind for cash, you are not casual.
      If you consistently play over years (or even months) in arenas, you are not casual.

      Time is one indicator, commitment is another. You may be borderline in time spent, but your commitment makes you not casual.

      You are NOT a casual player. I am not judging if that is a good or bad thing, perhaps it is better than going to bars and picking up diseases? It still doesn't change the fact that you are NOT a casual player.

    3. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 4, Insightful

      You say you play casually and had the best gear and almost the best rep. This is simply not possible for a casual player.

      Saying 20 must be casual because it is not 80 hours, is not a logical statement.

      "I only have 5 cars, I am not a collector, some guys have 20 cars!"
      "I only murdered 3 guys, most serial killers murder 10 or more!"

      Being a casual player is not measured on a bell curve.

      If you got that far in WoW you simply are NOT a casual player. Why do WoW players feel the need to justify their playing habits? You play more than 10 hours, you are not casual, you have maxed out pretty much anything, you are not casual!

      Reality is out there!

  4. Why would Casual gaming displace hardcore gaming? by 91degrees · · Score: 5, Insightful

    There are literally millions of hardcore gamers! Even if we have a billion casual gamers, there will still be those millions of hardcore gamers.

    There will always be a market. If most of the developers are developing casual titles, then there's a decent niche for any medium sized developer to aim for the hardcore market segment.

  5. And what exactly IS hardcore? by oberondarksoul · · Score: 3, Insightful

    I'm sick of what seems to be the sudden belief that, unless a game has the most up-to-date graphics and is filled with so-called 'mature' content (which seems to be a euphemism for gallons of blood and swearwords), it's not 'hardcore', and anyone who doesn't play it is a casual gamer by default. Gaming is my main hobby, and I spent the majority of my free time and money on either playing games or other related activities; and yet apparently because I don't own an Xbox 360, PlayStation 3, or a gaming-calibre PC, I'm not one of this self-professed hardcore.

    --
    And tomorrow the stock exchange will be the human race
  6. Re:More like the decline of the Wii.... by Gadget_Guy · · Score: 4, Insightful

    Just because the PS3 outsold the Wii for 1 out of 16 months (in one country), doesn't mean that only the hardcore players are left to buy peripherals and software. There are still substantially more Wii owners out there than any of the other consoles, and some of those people are still buying new accessories.

    And given that you are obviously a hardcore player (who are apparently now in the minority), your personal preference of which console you use cannot have any bearing on this discussion because you cannot extrapolate it to all other gamers.

  7. Re:Where there's a will... by moderatorrater · · Score: 5, Insightful

    That's funny, but it's also true. Not too many years ago, there could just as easily been an article about how the rise of computer games would lead to the decline and eventual, near-certain death of tabletop or pen and paper gaming. While it's true that electronic gaming has absolutely eclipsed more traditional methods of hard-core gaming, they haven't been killed entirely. In fact, I would wager that they're nearly as popular as they've ever been, they just don't dominate the space anymore. As long as there are people who are willing to do hardcore gaming, there will be people willing to take their money to feed the habit.

  8. *facepalm* Hardcore gaming is just fine thx by w0mprat · · Score: 5, Insightful

    (Ill get modded down, but it needs to be said...) Just because Nintendo et al are catering to a previously neglected market for games, thus making more of their revenue form people who aren't traditionally the customer base of the games industry, it *does not* follow that hardcore gaming is being dumped, dying or abandoned in any fashion.

    Exploiting a previously unfilled niche, for overall growth does not require that some other aspect of the system loses out. Aside from obvious logical flaws in TFA's rant, observations above don't stack up: since when are World of Warcraft players considered 'casual'? You could be forgiven for making that assumption of course, until you actually meet a few or play yourself.

    Hardcore gamers are not going anywhere, even if they aren't going to be the biggest percentage of revenue in the future.

    So unless the current mainstream s selling their PS3s in order to buy a Wii - making a change in habits - the overall games market is growing because of the addition of new consumers.

    I would have found it a more plausible read if TFA was talking about how casual gaming is a *gateway drug*, and how it is a very clever marketing move.

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  9. Re:Casual != !hard-core by pjt33 · · Score: 4, Insightful

    You're missing my point: it's not a dichotomy of "if you play games then either you're a casual gamer or an addict". There's a spectrum, and you fall in the middle. At the very least you want three pigeonholes: casual, committed, and hard-core.

    Someone who plays Minesweeper or Bejeweled for half an hour in their lunch break some days and occasionally has an evening playing Wii Tennis with friends is a casual player. Someone who intentionally invests time in a game to improve their ability is no longer playing casually but showing a level of commitment. Someone who self-identifies as a gamer, spends hours every day playing games, or aims to be recognised as an elite player of one game is hard-core, but not necessarily addicted.

  10. Re:More like the decline of the Wii.... by KDR_11k · · Score: 4, Insightful

    Or maybe it has to do with there being no major Wii game releases in several months? Yes, there was Wii Music but that fell pretty flat (can't have a smash hit every single time) and didn't really sell systems. The release drought on the Wii simply prevented the Wii from increasing in appeal in that period of time and thus sales slowed down as the number of appealed-to-but-not-sold-to people ran low. This has nothing to do with "casual" gamers losing interest and everything to do with there simply being no games for them to be interested in.

    If you want anecdotes here's mine: When the Wii drought kept going for too long I bought a 360 (it was fairly cheap, 200€ for the 60GB Pro, down from 240€) to expand the library I can buy titles from. Because I couldn't find anything interesting on the shelves I got some points for XBLA and my first game on this brand new HD gaming system was a port of a Playstation 1 game that I bought because I liked the sequels on the handhelds (CvSotN), now capable of displaying its 320x240 graphics in glorious HD. Maybe it's the way demos are set up on the system but only one of the six retail games I bought had a demo, most of the demos I played ended up repelling me from the game. By now I've really enjoyed two retail games on the system and liked three downloadable games quite a bit, I've still spent 30€ less on games than the console itself. Played the games I liked to the exhaustion point (either the ending or where they got boring) and now the thing's collecting metaphorical dust. It simply has a total lack of games, anything good is available on the PC as well and costs 20€ less there (with much faster pricedrops so even bigger savings if you wait for the bargain bin). I'm sure someone would be inclined to point at Gears of War now but guess what, they didn't even release that in this country (because reducing the violence would mean "compromising their artistic vision", whatever the vision behind a game about space marines chainsawing alien dinosaurs is*...). Meanwhile my Wii kept accumulating games, both retail and downloadable despite being in a release drought (WiiWare wasn't in a drought and many older retail games kept falling into the bargain bins).

    *=Speaking of space marines chainsawing alien dinosaurs, Dawn of War 2 got a 16 rating, Gears of War was apparetly too violent even for an 18 rating. Seriously, a freaking Warhammer 40k game passed as 16 without any censoring and they can't get Gears of War into a sane range?

    --
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  11. Such a strange comment by dangitman · · Score: 4, Insightful

    That's the mistake of equating a market segment and a playstyle. The "casual gamers" people talk about when they talk about markets are simply people who prefer games considered crap by the older gamers

    When I've seen the term "casual gamers" used, it has nothing to do with what "hardcore gamers" consider crap, but rather about people who play games casually.

    The "casual gamer" isn't necessarily casual,

    How can the "casual gamer" not be casual? That would make the term meaningless.

    that's just a stereotype built up by detractors who want to sweep this massive market under the rug

    Say what? Almost every use of the term I've seen is to promote casual gaming, not to detract from itself. I haven't seen casual gamers being afraid of the term, they even use it to describe themselves.

    Gaming "outgrew" the simple fun of the arcade

    When did that happen?

    and with that left a lot of the people behind who were just not interested in this whole "games are art" masturbation...

    Whoa. I don't think "games as art" really has anything to do with the "hardcore gamer" - surely they would scoff at the notion? Although I have seen many casual games referred to as artistic and creative.

    On the whole, I find your post to be oriented approximately 180 degrees from reality.

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  12. This article is terribly flawed by samsmithnz · · Score: 4, Insightful

    He doesn't get it. The hardcore gamers aren't gone, Nintendo has just tapped into a new market - parents, girlfriends, grandparents, young, old and everything in between.

    From what I've seen about my friends and family that play wii (and have never played Playstation or XBOX), they get bored of wii sports/guitar hero/wii fit/etc. after 2 or 3 months and then never pick up their wii again. If anything, the hardcore gamers are the ones that are going to stick around and continue to buy new games

  13. what does Casual mean ? by obarthelemy · · Score: 3, Insightful

    It seems there is a debate about what casual means:

    - rare, short, light gaming sessions: the gaming pattern is what defines "casual"

    or

    - ages 7-77, easily accessible: the accessibility is what defines "casual"

    Anyhooo, I guess casual gaming will kill hardcore gaming the same way family sedans killed sports cars. Slow news day ?

    --
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  14. Re:Where there's a will... by ReformatMe · · Score: 4, Insightful

    That's not a fair comparison. Think about the implied costs of pen and paper gaming. Now compare that to the cost of creating a game like COD5 of Street Fighter IV. Why would they waste their time and money on games such as the aforementioned if casual gaming is more profitable?

  15. Re:Where there's a will... by Lemmy+Caution · · Score: 4, Insightful

    Many players never hit 80. They log in a couple times a month, do a few quests, get into a couple of fights, maybe meet up with a friend or two, and log out.

    And they each bring just as much revenue into Blizzard as the most obsessed raider, probably at a lower cost.