ioquake3 1.36 Goes Gold
Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."
1) As soon as the Steam servers go down, they release a tool that unlocks all the files and removes the DRM. No, they're not bound by contract to do this, but they HAVE publicly announced it would happen and I still have this thing called 'trust'. You might wanna try it sometime, lest you go full blown paranoid schizophrenic. Also, how the hell did Steam force you to be a moron and forget your login information? Did you know that if you forget the password to a computer you're locked out of all that data FOREVER OMG!?! Better stop using computers at all.
2) This is nice and all, but hardly necessary. Plus there's always the option of selling your Steam account and starting a new one for every game if you REALLY need that $3 or whatever.
3) If you actually think you 'own' any of the software you buy you must have been in a coma for the past 20 years. You don't even 'own' consoles or their games; see the whole illegal modchip thing.