Apple Snags Former Xbox Exec
nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.
Hurricane Ballmer hits conference room. Scores of chairs injured and missing.
Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.
With Jobs on the sidelines, we're back to the Sculley era at Apple, where senior executives and high-level techies are hired away from competitors to make a splash in the press and foster buzz around the stealth-mode projects. And incidentally rescue some careers that may have been in trouble.
Too bad that's not what creates great products. Usually what it does is create layers of non-accountability somewhere in the clouds above where the engineers and UI designers work.
Unless Apple can come out with a hardware and software solution to the parallel programming crisis
They're working on it. Check out "Grand Central" and "OpenCL".
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
The iPhone is great for time killing. I use the iPod Touch, but its the same experience. If you have 15 minutes to burn sit down for a couple of rounds of online poker, play an action game or a puzzle game. The device isn't a hardcore gamer device, but then again most of the population are not hardcore gamers so maybe its good to cater to the masses. The Wii worked well and this seems to be going along the same path.
I really do think the iPhone has potential to kick ass in the games area if they add just a couple of physical buttons to the device. Sometimes you need the tactile response you get from physical buttons to play games. Also my fingers get in the way of the screen on some action games, making it nearly impossible to play them.
It wasn't designed to be a pure gaming device but with a few changes it has the power to begin dominating the market... if those changes are implemented.
Plus with the DS, PSP, etc. you can have things like spare batteries.
Random Thoughts From A Diseased Mind (Not For Dummies)
That's highly unlikely. The iPod Touch/iPhone market* has a lot of downward pressure on pricing coming directly from the customer base. It's a very strange market from the many articles and sales figures I've read; it seems customers are willing to buy lots of apps but they are very price sensitive. When the store was in its first few months, companies priced products like they did for other cell phones and they simply didn't get sales.
Apple contributes to the pricing pressure, but I think it's from poor design rather than intention. The App Store is both the main retail venue and the main form of advertising most apps have, and getting on either the store's front page or a category's front page makes a tremendous difference in sales -- the difference between a total failure and a success. The main way to get on the front page is to rank in the top sales, and more expensive apps are going to tend to have fewer sales. Naturally this tend to favor lower prices. The reason why I believe this is unintentional is because Apple initially didn't even think to separate out free apps from paid apps in their list of top downloads. What's more, frankly the iTunes and App Stores are terrible at helping customers find products they want or might like.
As a point of comparison, I've read that people who organized friends and followers to get their book on the top of the sales charts for Amazon ultimately didn't get a noticeable boost from it. The difference being that Amazon's site is well-designed, with a pretty good search mechanism, good methods for browsing, a decent recommendation system, and various other goodies. On the App Store you can't even limit your search to the App Store, much less to a particular category. There's no attempt to help you find apps you might like with a recommendation system, the browsing has minimal options. It's really just crap by modern standards
*While the iPhone gets all the press, the iPod Touch unit sales are roughly two and a half times more than the iPhone's.