Apple Rumored To Want To Buy Twitter
OSXGlitch writes "A post on TechCrunch this morning extends the rumor that Apple wants to buy Twitter with part of their massive cash reserve (estimated at nearly $29B). The Twitterverse is alive with speculation that the price being discussed is $700 million. This goes against reports that Twitter's founders aren't interested in selling, and that they estimate the value of the company at around $250 million. Two questions: How do we all feel about the possibility of Apple owning Twitter? And, can Twitter decline an offer that is nearly three times their estimated worth?"
What follows are rule corrections, clarifications, and suggested changes for the Rules Cyclopedia published in 1991 by TSR. For those unaware, this is a hard cover volume listing (almost) all of the D&D rules from the Basic, Expert, Companion, and Master boxed sets of the early 1980s. The only box set not included is the Immortal Rules (replaced by the Wrath of the Immortals box set). This line of products should not be confused with Advanced Dungeons & Dragons, or simply Dungeons & Dragons as currently published by Wizards of the Coast.
The Corrections
For these rule corrections I've used the following sources:
'81 Basic/Expert binder rules
'83 Basic/Expert/Companion/Immortal boxed sets
'94 Classic D&D boxed set
The Errata Begins:
Page 12:
There's space at the bottom of this page, which bears the column about hit points, where we can place the missing natural healing rule:
Each full day of complete rest (no fighting or traveling!) will restore 1d3 hit points. If those resting are interrupted during that day in any way, then no healing will take place.
Or, from the 1994 Edition: Instead restore 1d4 hit points.
There's also a mistake on this page, in the third column under "Maximum Levels and Experience Points." Score a line through "and elves" that appears in the first paragraph. Elves can only attain a level of 10.
Page 14:
Cleric titles: All level titles were omitted in the Cyclopedia. However, in the cases of thieves and clerics, you may find them still to be of value. Cleric table is below. Thieves' table is on page 2.
Turning Undead: Notice the "But don't forget, if the monster is turned, it hasn't been destroyed, it may decide to return soon..." Now that's nice and vague. From the Basic rule book: "They will stay away 1d10 rounds." To determine whether the monsters return when the turning wears off, "make a Reaction roll. If the result of the roll
is 8 or more, the undead return."
Page 18:
For Paladins, the last line in the 4th requirement should read: "Therefore, a 16th or 17th level paladin can turn undead with the same ability of a 5th level cleric." Paladins start at 9th level in D&D. The Avengers column on the opposite side of the page has the correct values if you want to compare them.
Level Title
1 Acolyte
2 Adept
3 Priest
4 Vicar
5 Curate
6 Elder
7 Bishop
8 Lama
9 Patriarch
Page 19:
There are several errors in the Magic User Experience Table in regard to spell allotments. Mages don't receive 6th level spells until level 12, so cross out the last "1" in the level 11 row. At levels 13 and 14, mages should have five of the first level spells (if the progression from the Expert boxed set is used).
Page 20:
Towers: Enoch Perserico points out a rule variance for when magic users can build their towers/strongholds. From the Expert rules (both 1981 and 1983), mages can do so when they reach 11th level. The rules here read "Name level" or 9th level. Enoch speculates this may be a correction rather than an error, to bring the requirement for stronghold creation in line with the other human classes.
Magi: Item one for the magi suggests that they can assist land-owning magic users with spell/item research "as described in Chapter 3." That topic is actually covered in Chapter 16, starting on page 250. However, nowhere in Chapter 3, 13 or 16 does it mention how a magus decreases time or increases chance of success. From the Companion rules: Any item or spell research can be completed in half the normal time and with double the chance of success. Also, the original item number two was removed from the list. It stated that the Magus, like the thief, has a chance (determined by the DM) of finding treasure maps, and hearing rare rumors of powerful magic items.
Page 20:
Experience levels: Some players may have noticed that the XP requirements for levels 4 and 5 are wrong. Well, that depends on whether you used to u
Even if your name is Apple.
Seriously though, this would be a better fit for Google wouldn't it, since they are an information and advertising company.
Where are we going and why are we in a handbasket?
Just becasue your limited imagination and intelligence doesn't find a use for it, doesn't mean there isn't one.
The Kruger Dunning explains most post on
If your website doesn't have prices and a shopping cart, visitors will not buy your products. Seems obvious huh? Or you might not be selling anything. Seems obvious doesn't it.
Why bother