A History of Rogue
blacklily8 writes "Gamasutra has published "The History of Rogue: Have @ You, You Deadly Zs." Despite only the most 'primitive' audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades. What is it about Wichman and Toy's old UNIX RPG that has sent so many gamers to their deaths in the Dungeons of Doom, desperately seeking the fabled Amulet of Yendor? This article covers the history of the game, including the Epyx failure to make a ton of cash selling it in 1983. It also goes into rogue-like culture and development."
Yeah? Well, fuck you.
So as a young noob I quite like these old games, but I have to admit I prefer tilesets over text, can anybody recommend a gui frontend for rogue?
Best I've found for nethack was a qtnethack* which really sucked in some areas, is there something similar for rogue? Hell is there something that can act as a frontend for both?
*I know there if flacon's eye but I found it much harder to see whats going on in 3D
VERY GOOD READ http://www.streetevolution.co.nr/ http://www.social-calendar.co.nr/