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A History of Rogue

blacklily8 writes "Gamasutra has published "The History of Rogue: Have @ You, You Deadly Zs." Despite only the most 'primitive' audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades. What is it about Wichman and Toy's old UNIX RPG that has sent so many gamers to their deaths in the Dungeons of Doom, desperately seeking the fabled Amulet of Yendor? This article covers the history of the game, including the Epyx failure to make a ton of cash selling it in 1983. It also goes into rogue-like culture and development."

3 of 240 comments (clear)

  1. Imagination. by fractoid · · Score: 5, Insightful

    Despite only the most 'primitive' audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades.

    Despite? Given how easily we could at least put a simple tileset on the game to make things more realistic, I'd say that Roguelikes' ongoing popularity must be at least in part _because_ of the primitive graphics. A high-rez animated monster can only ever be a high-rez animated monster, exactly as you see it on the screen. But the dashing asterisk can be whatever you imagine it to be, and that makes it better. It's just like the way books are satisfying in a way that movies can never quite be.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    1. Re:Imagination. by Yvanhoe · · Score: 5, Insightful

      When all you have to entertain a player is a bunch of ASCII character, you know that you can't cheat on shiny effects. All that is left is game mechanics, sensible relationships between objects, and a thing that seems to go out of the game when the graphical cheesecake goes in : meaning.

      Can you set up traps, use polymorphic spells in unpredictable ways, suffer from hallucinations or become randomly invisible in 3D RPG/FPS these days ? I heard that in WoW, it sometimes rain but it does not change a single thing to the gameplay : things keep burning, fire elemental still have a good time and no spell is affected.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    2. Re:Imagination. by fractoid · · Score: 5, Funny

      Dude, no. Just no. That's not a screenshot from a Rogue game, it's Perl source. Sheesh.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.