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Apple Racks Up the Gaming Patents

An anonymous reader writes "Evidence has been growing that Apple is developing a new gaming console. Now, there are some possible details about how a combined media/game console might work, based on patent applications filed by Apple in late 2007 and early 2008. Here is some of what we can look for: having your personal music integrated into a title, a 'natural' gesture multitouch interface, and a single online store that sells games, media, and video."

7 of 245 comments (clear)

  1. Cause someone will bring this up: by denttford · · Score: 5, Insightful

    Apple's other attempt to enter the gaming market.

    As much as I dislike their products, if Apple goes after the Wii with stong iTunes and iPhone/Pod integration, as a gaming and convergence device, they could hurt Nintendo. The saturated market isn't an issue when you can lower the standard of definition and quadruple the market space (e.g. the "smartphone" market).
    They will probably have to kill Apple TV, though.

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    1. Re:Cause someone will bring this up: by denttford · · Score: 5, Insightful

      No, it does better than expected as a niche product. Still, I suspect a PVR+iTunes frontend+Gaming platform with strong iPod tie ins and in HD would sell very well. It would be a major initiative, and I doubt Apple would let a "hobby project" dilute that market.

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    2. Re:Cause someone will bring this up: by Anonymous Coward · · Score: 5, Insightful

      The problem with Apple entering that market: price. One of Nintendo's biggest selling points is their price. If Apple continues with their buy-in-club pricing mentality (and we have no reason to believe that they won't), then I highly doubt Nintendo has much to worry about.

  2. Integrating your personal music into the game? by b96miata · · Score: 4, Insightful

    Sounds like something the 360 does right now.

    Maybe the patent covers a system whereby you're forced to pay the console maker for the music you want to integrate.

  3. Does it even need new hardware? by Sockatume · · Score: 5, Insightful

    All of the stuff mentioned there could apply equally well to the iPhone and iPod Touch, which Apple have been positioning as proper gaming devices anyway.

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  4. Re:Model, view, and controller by Actually,+I+do+RTFA · · Score: 4, Insightful

    First, separate your game into model, view, and controller components

    It's not that simple. The view is pretty complex in games. The controller has to include networking, file i/o, actually controller input and mapping to a unique internal method.

    Physics, AI, and map decoding go in the model so that they're identical across platforms

    Nice if true, but it's not. Different chipsets (x64, x86 and PowerPC) all require tweaks to the underlying math libraries to optimize performance. Sometimes those tweaks propogate up.

    only part of the view and controller need to be written in Objective-C.

    Without knowing exactly the dividing line, I can say that those components are pretty complicated. So why should we have to use Objective-C at all? Why should I have to have some other language anywhere in my build?

    XNA on Xbox 360, on the other hand, needs games to be ported to the CLR.

    XNA is optional. Objective-C is manditory.

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  5. Re:Thought we already had an Apple console... by ActusReus · · Score: 5, Insightful

    Sigh... in the not-so-distant past, when the Slashdot community was oriented around open vs. proprietary discussions, Microsoft and Apple very much WAS considered to occupy the same basic space.

    These days Slashdot is all about piracy, fads and rumors in social networking sites, and discussions about marketing. The occasional GPL vs. BSD/MIT/Apache flamewar still sprouts up, but mostly it's just fanboys praising or bad-mouthing various shiny objects on the basis of how "sexy" they are.

    Apple sells "better" stuff, Microsoft sells "more" stuff. Other than that, yeah... they are pretty much the same thing.