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Richard Garriott To Sue Former Employer NCSoft

Om writes "Richard Garriott, lead designer of the now-defunct NCSoft game Tabula Rasa, is suing former employer NCSoft to the tune of $24,000,000. GamePolitics has details on the legal filings, but contrary to official postings from 'General British' himself, it appears this split wasn't exactly amicable."

3 of 107 comments (clear)

  1. The thread about this news got nuked on L2 forum by Net_Op · · Score: 5, Interesting

    One of the new GM's("Moxie") at the Lineage 2 forum just locked the thread about this lawsuit and wiped all of the posts except for the original that contained a link to the Kotaku article. It was their right to do so, but this is the first time I can remember them actually taking this action.

  2. EA Bought Bioware by Enderandrew · · Score: 4, Interesting

    EA owns the Ultima license. Bioware needs to hire Richard Garriot tomorrow and remake Ultima. The first three Ultima games had plots going all over the place. Most of the games don't run on modern computers, and many gamers today never played a single-player Ultima. But thanks to Ultima Online, they recognize the name.

    Use the Dragon Age engine that Bioware made, and remake the original Ultima trilogy. I know he doesn't want to work for EA, but working for EA under Bioware probably wouldn't be that bad. Please, make this happen.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:EA Bought Bioware by Man+On+Pink+Corner · · Score: 4, Interesting

      One of the interesting things about the Ultima V: Lazarus project, which was a remake of U5 based on the Dungeon Siege engine, was that several spells and features from the original 8-bit release couldn't be implemented safely. (You can't teleport around in dungeons, among other things.)

      The old-school 2D worlds had some real advantages when it came to game-design freedom. If you wanted to implement an airplane, you changed the player icon into a 14x16-pixel airplane, made the speaker play a repetitive clicking sound, and turned off collision detection. Need a teleport spell? Just generate pairs of random numbers from 0-63 and accept the first pair that lands on an empty tile. It took about 10 minutes to add a new monster via the 2D tile editor; no need to submit a request to the art director, coordinate with the animators, and hope you're not setting the schedule back another week or blowing the texture-memory budget.

      Bottom line, the first three Ultimas were chock full of stuff that would be a nightmare to implement in a modern game engine. Lighting, animation, physics, sound, and so forth don't just complicate the code base, they complicate all aspects of production. It'd be comparable to the difference between writing a chapter in a novel about dragons attacking a city, and shooting the scene in a $200M movie. Not to say it can't be done, or that it shouldn't be done, but what you end up with will not be a very faithful heir to the originals.