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Storytelling In Games and the Use of Narration

MarkN writes "The use of story in video games has come a long way, from being shoehorned into a manual written for a completed game to being told through expensive half-hour cut scenes that put gameplay on hold. To me, the interesting thing about story in games is how it relates the player to the game; in communicating their goals, motivating them to continue, and representing their role as a character in the world. This article talks about some of the storytelling techniques games have employed, and in particular the different styles of narration that have been used to directly communicate information about a story, and how that affects the player's relation to their character and the degree of freedom they're given to shape the story themselves."

3 of 131 comments (clear)

  1. Planescape:Torment by Mhtsos · · Score: 5, Informative

    I found the most enjoyable game storytelling technique in Torment. The hero is himself unaware of the story (has amnesia), and the player discovers along with him clues to his own past and the story behind the game setting. I loved how I got a first glimpse of what's going on and then the plot was progressively clarified.

    1. Re:Planescape:Torment by mcvos · · Score: 3, Informative

      That's exactly not what Torment is. It's a mostly dialogue-driven game that delivers the story through its main mechanism: dialogue. That's the problem with story in many other games: the story is kept outside the actual game, and that makes the story irrelevant. Torment is all about story.

  2. We all know that by B1oodAnge1 · · Score: 3, Informative

    the best ever Game Story started like this:

    You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago, you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

    --
    RUGBYRUGBYRUGBY