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Square Enix Shuts Down Fan-Made Chrono Trigger Sequel

KIllagouge writes "Just days before the release of Chrono Trigger: Crimson Echoes, SquareEnix sent a Cease & Desist letter to Chrono Compendium to stop everything to do with Crimson Echoes. People might remember when they did this with Chrono Resurrection. Seems to be the growing trend; instead of listening to their fans, which would net them even more money, game developers continue to lock down old gaming IP. A copy of the C&D letter is available online." The fan project had been in development since 2004 and was 98% complete.

12 of 455 comments (clear)

  1. Re:Nonsequitor in the summary by calmofthestorm · · Score: 5, Insightful

    No, not at all. Your handle is indeed apt, sir.

    The argument is that a merchandise so popular fans make unofficial sequels is one that you can easily produce titles for and sell them to make money.

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  2. They're trying to prevent people from pirating by Anonymous Coward · · Score: 5, Insightful

    So I looked at the fan-made sequel... it's a ROM hack. Not that I really have anything against such modifications, they do encourage people to pirate the game (search Google for a ROM, get the game illegally!), especially since hardware to legitimately dump the ROM images are expensive and rare enough that it's unlikely even the mod authors have them.

    Square Enix has quite a legitimate case here and I understand it much better than if they shut down a project making a game from scratch (eg, a typical PC game).

  3. Are these people stupid? by Anonymous Coward · · Score: 5, Insightful

    Step 1: Find Copyrighted work
    Step 2: Create derivative work without appropriate agreements/contracts
    Step 3: Get sent cease and deist letter

    Come on guys, wake up. This is someone else's work, you obviously misjudged the company you are dealing with. Why not start something from scratch, so that you don't end up in a situation like this.

  4. Re:Nonsequitor in the summary by Sabz5150 · · Score: 5, Insightful

    And he's saying that argument does not have any logical/statistical/whatever evidence to back it up, thus making it an empty opinion.

    Any idea how much an original Chrono Trigger fetches? Do you know how many people bought it originally (SNES)... the second time (PSX)... and the third time (DS)?

    Then there's Chrono Cross. Care to take a shot at how many purchased that game? It made the "Best Seller" reprint list.

    Square-Enix could make a king's fortune selling a third Chrono game. They know this... we've been begging (literally) for another Chrono game. But no... S-E is too busy milking the Final Fantasy cow to really care. Who wants a turn-based RPG anymore? It's all about the flashy graphics and real-time combat.

    By the by, S-E, how's that mumorpurger of yours going?

    Put simply, if they released another one, we'd buy it in a heartbeat (well, maybe not so much now). We don't make fangames or listen to symphony orchestras perform the music of those games because we hate 'em...

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  5. But of course... by bhunachchicken · · Score: 5, Insightful

    ... they only had it shut down because they are developing their own sequel, right?

    Right?

    No? Yeah, that's what I thought too.

  6. Re:Nonsequitor in the summary by abigsmurf · · Score: 4, Insightful

    Yes... Square Enix should listen to their fans and release sequel with a crono x Magus love story! Heck there's plenty of relationships in the fanfics they could choose from. Frog x robo!

    Just because fans want something doesn't mean you should do it . Yes Square could easily show off a cheaply made Chrono Trigger 2 for the DS and it would sell a ton of copies. However it would cheapen the brand unless it's a stellar game and they'd lose most goodwill to it.

    Likewise giving fan made games like this a nod cheapens the brand.

    It's not easy handling cult classics. You try to cash in on them and you just end up killing the goose that laid the golden egg.

    Look at Lucas Art's reputation for making games in the 90's. Look at their reputation now.

  7. Re:Nonsequitor in the summary by Chyeld · · Score: 4, Insightful

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    There is a long and storied tradition of a huge fan upswell convincing a company to put for money on a project only for it to fail due to lack of actual sales when the time comes.

  8. So... by Godman · · Score: 5, Insightful

    Where's the torrent?

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  9. Re:Unfortunate by MrAngryForNoReason · · Score: 4, Insightful

    A lot is a huge stretch. I doubt you can name more than a half dozen.

    Off the top of my head without much thought:

    Doom, Quake, Quake II, Quake 3, Half-life, Total Annihilation, Supreme Commander, Civ 4, Dawn of War, Company of Heroes, Battlefield 1942, World of Warcraft, STALKER, Oblivion, Morrowind, Baldur's Gate, Neverwinter Nights, Unreal Tournament (all) , Rainbow 6 (all), Warcraft III, The Sims

    I'm sure if I put my mind to it I could come up with another hundred or so. While with some games the availability of mods is just a bit of icing on the cake of a good game with others like Neverwinter Nights or Oblivion the mods form a massive part of the experience.

    Adventures created by the modding community kept NWN alive for years after release, paving the way for the sequel to be the success that it was. The Elder Scrolls games have also always had a very active modding community and knowing that when Oblivion came out made all the difference. Knowing that you can customise a game to your playing style, or that it will last months opposed to days due to player made maps and modifications can really sell a game. As well as extending the life of sales past the first couple of weeks after release.

  10. Re:So well-timed. by Jeff+DeMaagd · · Score: 4, Insightful

    Conversely, why should a project wait until the last minute to get all the rights and permissions in order to produce a product, free or not, that derives from a company's trademarks and copyrights?

  11. Better idea by MobyDisk · · Score: 4, Insightful

    Why doesn't Square Enix hire the developers and license it? If it is 98% complete, and it is decent, then it seems like everybody wins.

  12. Re:Nonsequitor in the summary by Miseph · · Score: 4, Insightful

    Why don't we put it this way: Chrono Trigger was more popular than Fallout. The sequel to Chrono Trigger was more popular than Fallout 2. We can reasonably assume that the sequel to the sequel to Chrono Trigger would be at least as popular as Fallout 3... which was a massive release.

    You're arguing that Chrono Trigger is in a niche, like Firefly. He's arguing that it is a massively popular mainstream title. As somebody who was actually alive when CT first came out (which I do not suspect you were), I assure you that it wasn't a game only your nerdy friends had heard of. A CT sequel would sell like a Pokemon sequel or a new FF, despite your assertion it would sell like Wild Arms.

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