Slashdot Mirror


Java Program Uses Neural Networks To Monitor Games

tr0p writes "Java developers have used the open source Neuroph neural network framework to monitor video game players while they play and then provide helpful situational awareness, such as audio queues when a power-up is ready or on-the-fly macros for combo attacks. The developers have published an article describing many of the technical details of their implementation. 'There are two different types of neural networks used by DotA AutoScript. The first type is a simple binary image classifier. It uses Neuroph's "Multi-Layer Perceptron" class to model a neural network with an input neurons layer, one hidden neurons layer, and an output neurons layer. Exposing an image to the input layer neurons causes the output layer neurons to produce the probability of a match for each of the images it has been trained to identify; one trained image per output neuron.'"

9 of 100 comments (clear)

  1. Hilarious Overkill by phantomcircuit · · Score: 4, Insightful

    So they designed and wrote a neural network for the sole purpose of identifying a limited set of icons? Seriously?

    They could have done this using conventional methods that would be significantly faster. Me thinks someone was just doing this for entertainment.

    1. Re:Hilarious Overkill by julesh · · Score: 4, Insightful

      multi resolution analysis perhaps? an example of this method is wavelet decomposition.

      Which is even more processor-intensive than a moderately sized neural net.

    2. Re:Hilarious Overkill by cerberusss · · Score: 2, Insightful

      So they designed and wrote a neural network for the sole purpose of identifying a limited set of icons? Seriously?

      They used a library. And it's just an algorithm.

      --
      8 of 13 people found this answer helpful. Did you?
    3. Re:Hilarious Overkill by mcvos · · Score: 4, Insightful

      IN JAVA. Speed was obviously not in the design criteria.

      The '90s are over. Java is now one of the fastest languages around.

    4. Re:Hilarious Overkill by daid303 · · Score: 4, Insightful

      Except on everything not x86. The speed you currently see on desktop/server java is only accomplished by very good JustInTime compilers. Which are tweaked for x86. So everything else runs java like crap.

      http://en.wikipedia.org/wiki/ARM_architecture And that includes a few bilion ARM prosessors used in mobile phones. Sure they can run java, but it's nowhere near as fast as C.

      Java is nice, but the 'runs everywhere' feature is the least interesting one of them all. I can run an emulated a full blown x86 on a 8bit microcontroller, but that does not make it useful.

    5. Re:Hilarious Overkill by WankersRevenge · · Score: 2, Insightful

      I didn't it was slashdot's five minute hate already. Jeez its early. Anyone have an stray pictures of Gosling that I can yell at? Being somewhat serious, why does the slashdot groupthink give C# a free pass whereas java gets all the hate? I haven't looked, but I assumed both are similar in performance. Is it because one of them is integrated right into gnome? Or is it because Java is the most popular language for enterprise development?

    6. Re:Hilarious Overkill by mcvos · · Score: 4, Insightful

      Is your application CPU-limited?

      No, it's developer-limited. For most applications, development time is a bigger issue than execution speed. Only for very heavily used low-level routines (OS stuff, graphics libraries, VMs, etc) is it really worthwhile spending extra effort on extreme optimisation.

      If so, is it *the* fastest language?

      I don't have any recent benchmarks, but I remember that back in the days of the Java 5 JVM, Java is about 10% slower than equivalent C++, which is pretty good. But since then, JVMs have gotten quite a bit faster. It would surprise me if Java was not on at least equal terms with C++ now, alhough highly optimised low-level C is still going to be faster. But that's also extremely tedious to code.

      Those are the questions one should be asking when picking a programming language.

      No, the main question you need to ask when picking a language is if your code is going to be maintainable, and how expensive you can afford your maintainance to be. That's still the main timesink in development.

      If your application is limited by the CPU, only the fastest language, C, will do for some routines. You may even consider using assembly or machine-optimized code such as Atlas

      You accidentally hit the nail right on the head there: C is not necessarily the fastest language, highly optimised custom assembly is. And any language is only as fast as it can be if the programmer knows what he's doing. Some language do more for you to make optimal code easy to write than others.

      Java development, in my experience, is more laborious than Python or Ruby. Unless you have big teams of developers who must work close together, I wouldn't recommend Java for anything.

      Oh, I agree, Java stopped being an easy development language quite some time ago, and moved to the side of the fast execution languages. This is also why I switched from Java to Ruby. However, I just might switch to Scala because recent JVMs are so incredibly cool. The power of Java these days is more in the awesomeness of the JVM than in the language itself.

      Even so, there is an enormous amount of support for Java. It is by far the biggest language for enterprisey server stuff. I think there are as many webframeworks for Java as there are for all other programming languages put together. This is one of the big stengths of Java, but at the same time, this architectural overload is also one of the major hurdles for starting in Java.

      However, my point was that Java is pretty fast, which it is. If speed is an issue, Java can be an excellent choice (unlike Ruby, for example). If speed is the only thing that matters, then highly optimised C or assembly is really the only option.

  2. Re:How about NO image recognition? by Moraelin · · Score: 4, Insightful

    As someone who's been writing external trainers for games for years (though admittedly it was some years ago), I can assure you first hand that accessing a game's internal data structures is indeed very possible.

    And even if I couldn't find that boolean, I'd at least try to hook the point where it tries to draw that icon.

    The idea of using image recognition on the screen is so horribly inefficient a method... I suppose it could be used if absolutely nothing else works, but really that's about it.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  3. Re:Cheating? by maxume · · Score: 2, Insightful

    Don't play against jackasses. Makes public servers a bit harder to deal with, but it is an easy solution otherwise.

    --
    Nerd rage is the funniest rage.