Java Program Uses Neural Networks To Monitor Games
tr0p writes "Java developers have used the open source Neuroph neural network framework to monitor video game players while they play and then provide helpful situational awareness, such as audio queues when a power-up is ready or on-the-fly macros for combo attacks. The developers have published an article describing many of the technical details of their implementation. 'There are two different types of neural networks used by DotA AutoScript. The first type is a simple binary image classifier. It uses Neuroph's "Multi-Layer Perceptron" class to model a neural network with an input neurons layer, one hidden neurons layer, and an output neurons layer. Exposing an image to the input layer neurons causes the output layer neurons to produce the probability of a match for each of the images it has been trained to identify; one trained image per output neuron.'"
Whoever found this cool should be waterboarded...
Smile, don't click...
So they designed and wrote a neural network for the sole purpose of identifying a limited set of icons? Seriously?
IN JAVA. Speed was obviously not in the design criteria.
The '90s are over. Java is now one of the fastest languages around.
Around where?
Yet you don't say why. -1 Informative.