Left 4 Dead SDK Beta Released
Valve has released a beta version of their authoring tools for Left 4 Dead. The tools will allow you to "create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game." The kit includes a level editor and command-line compiling utilities, as well as example maps, props, infected, and explosives. It also brings plugins for a 3D modeling program called SketchUp. Valve has updated their development wiki to go along with the release.
The only mod you need is replacing the tank music with Ride of the Valkyries!
Nuclear engineers build weapons. Civil engineers build targets.
It also brings plugins for a 3D modeling program called SketchUp.
You mean Google SketchUp? That's that super easy 3D scene modeller, right? Not like the other "easy" 3D modelling software - it's literally drag'n'drop the objects around?
Well... that seems like a plus.
I don't know why I don't see Valve being supported more on Slashdot. They really have a great model: you can have complete access to everything from hammer editor to the map compiling toolchain to the command line tools, you can have access to and edit any texture or model anywhere in the game... if you just buy the cheap game. You could pirate it all but good luck finding someone who's packaged it because it's just better from Steam.
And not only do they have a good model, they aren't evil. xbox.. the games are expensive and on top of that xboxlive got away with charging monthly fees for matchmaking (one p2 box in the closet) but valve sells their games cheap, and that's it for paying, it does free services for life.. matchmaking, downloading 100GB of games onto your new drive over the weekend, AUTO UPDATES
Maybe its just me, but I didn't find L4D's game mechanics compelling enough. A SDK won't fix that for me.
I mean, it's a zombie game, and it doesn't even have a chainsaw or flamethrower. You just run around and kill zombies. Sometimes you die. A zombie scenario appeals to me in several ways.
1) Finding safe places. (L4D is getting from point A to B)
2) Compelling resource management (I can either go to the grocery store or the hospital.)
3) Creative weaponry
4) Scare factor
5) The human factor (finding survivors, people turning unexpectedly)
L4D did an OK job, but... well I guess it's a beef I have with many recent games. "It looks pretty, but is it FUN? How about after 10 hours?"
That is not what they made. Might as well complain that in Quake there was no interaction with the aliens, no factions, no character building.
This is not the game genre you are looking for.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Given that amount of post-release content that Valve releases, and that since Microsoft charges significant amounts to the developer for anything beyond a free initial patch they don't patch as often on PC - it's not that wise to get any Valve game that you could get for PC.
Please come back when you don't accidentally your sentences.
I believe you meant to say:
Given the amount of post-release content that Valve releases, and that Microsoft charges significant amounts to the developer for anything beyond a free initial patch to the 360 versions, they don't patch as often as on the PC - it's not that wise to get any Valve game on the 360 that you could get for PC.