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Where Are the High-Res Head-Mounted Displays?

vivian writes "Ever since 1996, when I first set eyes on a Sony GlassTron head-mounted display in Japan, I have been awaiting a lightweight, head-mounted display that actually has decent resolution and doesn't look like a brick tied to your face. The closest contender to date seems to be the WRAP 920AV from Vuzix, and they are partially transparent too, which is great, but as with every other unit I have found, they only offer video quality — 640x480. Given that there have been a number of other discussions on Slashdot, I can't be the only one here who is eagerly awaiting something that could actually be a viable alternative to a PC monitor — especially for gaming or 3d graphics work. Perhaps we could petition a manufacturer to make what we actually want? Something with a minimum of 1024x768 @30-60hz refresh, say, and capable of stereo vision. Extra karma if they incorporate head tracking."

3 of 384 comments (clear)

  1. Kopin, as used by Mann by Anonymous Coward · · Score: 5, Informative

    http://www.kopin.com/about-cyberdisplay/ (Tiny LCDs.)
    http://wearcam.org/ (More complex than regular 'partially transparent' displays, but _far_ more capable - look up Mediated Reality / Augmented Reality.)

  2. Comment removed by account_deleted · · Score: 5, Informative

    Comment removed based on user account deletion

  3. Right Here... by cowtamer · · Score: 5, Informative

    The PiSight HMD promises 187 degrees horizontal and 84 degrees vertical FOV by tiling DLP chips. I have yet to see it myself, but the units start somewhere around $20K and go up depending on how much FOV you want). 1900x1200 per eye (kind of low, but higher than anything out there).

    The problem to solve with HMDs is not just field of view or resolution--you also need to solve the convergence and accommodation problems.

    I envision a future HMD unit integrating eye tracking and auto focus which exploits the way the human eye really sees (few degrees at a time, in extremely high resolution) instead of trying to render a very high resolution image at interactive frame rates. I imagine the fact that this has not been built is due to the catch-22 involving low demand and high cost [when only the military can afford your hardware and is willing to pay for it, there is absolutely NO incentive to mass produce it]

    In the meantime, the state of the art in VR is still in systems like the CAVE. I think the Iowa State VRAC CAVE has something amazing like 16 Mpixel resolution...

    I am waiting for one of the game companies to start exploiting this. In the meantime, get yourself a pair of NuVision Cinema LCD shutter glasses (around $100), a $500 emitter, and a DLP 3DTV device for under $3000 if you are serious about home-based VR. If you can drive the 3DTV device (NVidia is releasing drivers for it ... there is also hardware available from RealD), the quality is stunning. (You're on your own with head tracking...but there are cheap solutions out there such as the WiiMote based hacks...I've only used the more expensive solutions).