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Fallout 3 DLC Coming To the PS3, New Content Announced

Bethesda has announced that their packs of downloadable content for Fallout 3, previously only available to Xbox 360 and PC owners, will soon be coming to the PS3. "Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart." They also confirmed the existence of new DLC packs that will arrive on a similar time frame. Point Lockout will allow players to "explore a massive new swampland area filled with new quests and content," while Mothership Zeta lets you "experience an alien abduction first hand and find out if you're tough enough to survive."

3 of 71 comments (clear)

  1. Re:DLCs by N1AK · · Score: 2, Insightful

    A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for £39.99 / 59.99 for Xbox 360 and PS3, and £29.99 / 49.99 for PC.

    It seems there is some good news for people who don't want to buy quite sizeable game 'extensions' through Games for Windows or Xbox Live (myself included). I have bought and completed Fallout 3 for Xbox and would like to get the add-ons but I won't until they are available in a more consumer friendly form.

    It will cost about £30 to buy all 4 add-ons, and these are software downloads with all the issues this entails (especially on a closed platform like Xbox). This means no lending to friends, hassle getting them back if my box dies, no second hand market and little chance of backwards compatibility on the next console version. Instead I can happily wait 5 months and get the game + all add-ons on disc for the same price as the add-ons alone or cheaper.

  2. Re:Screw you Bethesda by Anonymous Coward · · Score: 1, Insightful

    There hasn't been a single game thats sold a console this generation yet.

    Of course there has. Wii Sports and Brain Age.

  3. Re:Shark jump? by meringuoid · · Score: 3, Insightful

    It's not something I'd want as core Fallout material - the aliens should be restricted to crash sites and cool blasters to reward dedicated explorers, and maybe the occasional super-rare random encounter for characters with a 10 in Luck. They shouldn't be central to any plot lines. But as an expansion pack? Sure, why not? Go out there and zap some little green men, that's completely in keeping with the 1950s pulp SF aesthetic. In fact in anticipation of this I think I'm going to start up a new character, and not a stealth sniper like my current one, but a heroic manly hero with high charisma and speech because he always talks the alien overlord's daughter over to his side. But... hmm... should he be called 'Buck', 'Dan', or 'Flash'?

    --
    Real Daleks don't climb stairs - they level the building.