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When Does Gore Get In the Way of Gameplay?

Wired is running a story inspired by the level of gore in the recent Wolverine game that wonders: how much is too much? It mentions a study we discussed in February which indicated that violence tended to interest gamers less than other characteristics. "... the longer you play a 'twitch' action game, the less you notice the cultural content — the gushing blood, the shrieks of agony. You're too busy focusing on the gameplay. I noticed this with Wolverine. For the first hour, I found the deranged bloodshed both shocking and exciting; it made me feel like I 'was' Logan, the grunting, killing-machine character from Marvel Comics' X-Men universe. But as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection. The gore had become mostly irrelevant."

2 of 141 comments (clear)

  1. can't you turn Gore off? by mcfatboy93 · · Score: 5, Funny

    I hated an inconvenient truth. all i want him to do is shut up.

    but really in most violent video games can't you turn the blood and gore off?

    --
    Its not my fault, someone put a wall in my way.
  2. Oh, That's Easy! by RobotRunAmok · · Score: 4, Funny

    When he shows up at my house and makes me turn off my Xbox because it's carbon footprint is too large.