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When Does Gore Get In the Way of Gameplay?

Wired is running a story inspired by the level of gore in the recent Wolverine game that wonders: how much is too much? It mentions a study we discussed in February which indicated that violence tended to interest gamers less than other characteristics. "... the longer you play a 'twitch' action game, the less you notice the cultural content — the gushing blood, the shrieks of agony. You're too busy focusing on the gameplay. I noticed this with Wolverine. For the first hour, I found the deranged bloodshed both shocking and exciting; it made me feel like I 'was' Logan, the grunting, killing-machine character from Marvel Comics' X-Men universe. But as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection. The gore had become mostly irrelevant."

5 of 141 comments (clear)

  1. Exactly by somersault · · Score: 4, Insightful

    If you're properly focused on a game you don't really notice the extras. For example when playing guitar hero my friends occasionally point out something that's happening with the band in the background (even when they're playing), but I don't notice anything but the notes (even when I'm not playing). Those that focus on stuff like blood flying around probably aren't actually focused on beating the game. Still, it's better to have some gore than none at all otherwise how will you know that you've scored a hit? Likewise for realistic graphics, it does add to the immersion to have realistic lighting even if you're not paying much attention to it, and sometimes it is nice just to kick back and admire the scenery (the sunrise and sunsets in GTA IV were pretty awesome).

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    which is totally what she said
  2. When by SirLurksAlot · · Score: 4, Insightful

    the developers decide to write a "screenwiper" package that wipes the blood and guts off of the user's screen so they can see well enough to shoot?

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    God, schmod. I want my monkey man!
  3. When you stop noticing it, it's too much. by EWAdams · · Score: 4, Insightful

    You eat vindaloo, you know it's going to be hot. You expect it, you get used to it.

    If you really want to shock somebody, put a scotch bonnet in their chocolate cake.

    Hitchcock knew this perfectly well. A whole movie of rising tension, and then suddenly, WHAM, a shocker image.

    Same for gore in video games.

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    I piss off bigots.
  4. Re:Silent Hill 2 by Opportunist · · Score: 4, Insightful

    It's the "Psycho" effect. No horror you can see can be worse than the horror your mind makes up itself. Suspense is often much more terrifying than a shocking display.

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    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. Gore is Necessary by Psyborgue · · Score: 5, Insightful

    Without it, a game comes off as a cartoon. I don't notice it so much when it's there and have never found it a bother, but when it's not there, it's noticeable. If you shoot somebody in the head with a shotgun and they just fall down without a drop of blood, something is wrong. It's just plain not realistic.