UI Customization and Capital Ships In Jumpgate Evolution
ZAM got a chance to speak with NetDevil's Scott Brown at the recent LOGIN 2009 conference about various aspects of upcoming space MMO Jumpgate Evolution. He mentioned that massive ships will be limited in scope and role to begin with, but may expand and evolve as they figure out what users like. He also made some interesting comments about UI customization:
"We built it with the goal of letting people mod the UI. There's still a little bit more work to do that, so I don't know if it'll be ready at launch, but all of our UI is built in Flash. This is with the idea that anybody can build something with Flash and put it in the game. Now, there are problems, for example, if you do certain things in Flash that might cause the game to perform really slowly. We've still got to figure out how to educate people or how we verify this so that you don't make a mod that I download and my game experience is destroyed. We want it to be easier than that. I think that there will be some work to do, but the goal is that, eventually, people will be able to, using Flash, make their own UI."
To be honest, my interest in this game just dropped by 30% upon hearing it uses Flash.
Flash for me is slow, buggy and proprietary. I would much prefer something like WoW where UI addons can be scripted in Lua.
I applaud the idea of making the UI totally customizable, really thats a great thing. But I really don't like that it uses Flash.
I guess only the beta will tell if it sucks or not...
--IronHelix