Slashdot Mirror


Is The Best Game One You Were Never Intended To Play?

Wired has an interesting look at the sport of pushing proscribed boundaries in video games. Easter eggs in games have been around for years, but now finding surprises, intended or otherwise, is becoming a driving force behind the enjoyment of games. "In games as diverse as Fallout 3 and Mirror's Edge, players are pushing to find or create unexpected ways to break past the game horizon, and turn the designers' intentions on their heads. It's only a matter of time before someone releases a game where the best version is the one you were never intended to play. That's only to be expected, says David Michicich, CEO and creative director of Robomodo, the developers of Activision's new Tony Hawk: Ride, and a 14-year veteran game designer. 'Today's news gets old quick — we Twitter, blog, pass viral video. We thrive off the sudden excitement of the latest and most buzzworthy,' Michicich says. 'It's exciting to still feel like you can discover something new. It's stimulation, plain and simple.'"

1 of 156 comments (clear)

  1. Re:Counter Strike by MindlessAutomata · · Score: 0, Redundant

    Especially if you switched to maps from the original campaign, and turned cheats on that allowed people to spawn monsters. Nothing like killing someone only for them to spam the console command to spawn snarks. Hordes of snarks coming from the corpse in low-gravity mode made for some great hilarity.

    Or spawning tons of Barneys and then shooting one.