Speaking With the Blizzard Cinematics Team
TheFrunj writes "Blizzard's games, such as World of Warcraft and StarCraft, are perhaps known for their breathtaking cinematics as much as for their gameplay. The process behind these cinematics is complex, involving an entire modeling and coding team — they even needed to make their own physics engine! AtomicMPC has the full story behind these incredible videos. Quoting: 'Storyboards become animated storyboards (thanks to a storyboard team who are also trained animators) complete with temporary music to help set the tone and get the pacing right. Then the animators and modeling team get involved, creating a rough 3D version of the final animation. While the modeling team works on characters and environments, the animators work with very low polygon characters and as the models are refined and updated the animations are refined. This is also where production technicians get involved, supporting the more technical developments like hair and skeletal systems for the characters. And then the effects team kicks into gear. '"
Setting the scene or the tone for something is easy.
You have a couple of shiny eye-candy "hero shots", maybe introduce the opening of the storyline.
That's the easy part. Tons of shitty movies are able to put together a pretty awesome looking trailer.
Putting together enough complexity, story telling and depth to carry an entire movie is a whole different kettle of fish.