SOE Pulls the Plug On The Matrix Online
Yesterday, Sony Online Entertainment representative Daniel Myers announced that The Matrix Online will be shut down on July 31st. The game launched in 2005 after several delays and false starts, and shortly thereafter SOE bought the rights to operate the game from developer Monolith. Now, four years later, the game will join the ranks of closed MMOs. In a forum post, Myers said, "The team will also be whipping up an end-of-the-world event. It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It'll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone's RSI just one more time?"
I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it. No point in signing up now though. Shame.
Belief? Hope? Preference?The Existential Vortex
It won't continue as the game is about a movie only; nobody will interest in the game as nobody will interest in putting more effort in products related to an old movie.
Sure The Matrix trilogy is a good movie (yes I have DVDs of The Matrix trilogy), but once the story ends (The Matrix Revolutions), people won't focus on/ talk about it anymore.
It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.
It would be a particularly rewarding experience for those who came in and early and stayed the course.
But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.
Actually in my opinion, many of these MMOGs could have epic endings as part of the game. Then you restart it again (or not if you have the next version ready).
:).
I used to play an online webgame where the ending was part of the game AND inevitable. Players could also do stuff to cause the game to end early - so there would be people who'd choose to try to end the game early, and others who would try to stop them.
While some people might not like the idea of having to regrind to build their chars up again, they could just reduce the amount of grind involved in getting the chars up.
Because it doesn't matter that the players get to heroic levels fast, you need them at heroic levels for the ending. And after the ending they start again from scratch.
I figure the biggest problem is almost everyone might be online for the ending and that'll crash the servers
If not, then are they guilty of breach of contract -- especially for those who have bought it recently. Or have I got the wrong end of the stick ?
Reading this and a number of the comments, connected with the question posted to /. a few days ago about severe gaming addiction, I kind of wonder if, at some point, all MMOs need to die? Like a good television show, you get to a point where the show needs to be retired. It's lived it's life and been popular and made money. I think this is probably natural and needed. This gives the creators a great opportunity to move on to another MMO, or a different project entirely - flex their creative muscles in a different way.