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SOE Pulls the Plug On The Matrix Online

Yesterday, Sony Online Entertainment representative Daniel Myers announced that The Matrix Online will be shut down on July 31st. The game launched in 2005 after several delays and false starts, and shortly thereafter SOE bought the rights to operate the game from developer Monolith. Now, four years later, the game will join the ranks of closed MMOs. In a forum post, Myers said, "The team will also be whipping up an end-of-the-world event. It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It'll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone's RSI just one more time?"

19 of 111 comments (clear)

  1. I'm pissed by FredFredrickson · · Score: 3, Interesting

    I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it. No point in signing up now though. Shame.

    --
    Belief? Hope? Preference?The Existential Vortex
    1. Re:I'm pissed by thejynxed · · Score: 4, Informative

      You didn't miss much. It was over-priced and buggy. The game seems to have fallen victim to the SWG (Star Wars: Galaxies) syndrome, only right out of the gate.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    2. Re:I'm pissed by WarlockD · · Score: 3, Interesting

      I have to admint that during the beta it was a good back and forth with the developers, but 2005 was just way to late. Maybe a year or two after the first movie, but by 2005 the steam has gone out. The end of the beta rocked, but after about a month or two, it just felt like SWG.

      I mean they killed Morpheus! That didn't even bring in the numbers. Only reason I am going to log in is to see the ending.

    3. Re:I'm pissed by Jurily · · Score: 4, Insightful

      I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it.

      The fact you never heard of it kind of proves how good it was. I mean, when was the last time you met someone who was under 50 and never heard of WoW?

    4. Re:I'm pissed by ikkonoishi · · Score: 5, Funny

      Yeah its hard for a game to get much word of mouth publicity when you can't tell people what its like because they have to experience it for themselves.

    5. Re:I'm pissed by Gerzel · · Score: 3, Insightful

      Is there a failed MMO graveyard? Like a wiki where we could post MMOs that have died and analysis of what went wrong?

    6. Re:I'm pissed by Antique+Geekmeister · · Score: 3, Interesting

      The Matrix Online was _painful_. The information about what widgets were needed in what order to develop what new devices and abilities was far, far too complex and far, far too painful. You had to play it for at least six months, with a a very detailed notebook on hand, to work out enough detail to begin to survive Player versus Player with the people who refused to sleep and exchanged all their information offline or bought guides.

      You may enjoy that, but I found it painful.

  2. RSI by Tofof · · Score: 5, Informative
  3. I played for about two years by QuantumG · · Score: 5, Informative

    One of the few MMOs where basically everyone was looking for bugs.. cause if you were in the matrix, that's what you'd be doing too :)

    I think the most fun I ever had was when our little clan would stand around in the park and run into an area that we weren't allowed in... an agent would show up and we'd all kick the shit out of him, not that we had a chance of defeating him, and then run back into the park.. where he wouldn't follow us. Basically bear baiting. :)

    But like all MMOs, it eventually became about the grind.

    --
    How we know is more important than what we know.
  4. Re:Sounds normal to me by Anonymous Coward · · Score: 5, Funny

    Revolutions? trilogy?
    They only made one Matrix movie. *drags you off screen*

  5. I mean it when I say "The End" by westlake · · Score: 4, Interesting

    It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.

    It would be a particularly rewarding experience for those who came in and early and stayed the course.

    But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.

     

  6. As the Oracle Once Said... by Anonymous Coward · · Score: 4, Funny

    Everything that has a beginning has an end, Neo.

  7. Re:well that's good at least by TheLink · · Score: 3, Interesting

    Actually in my opinion, many of these MMOGs could have epic endings as part of the game. Then you restart it again (or not if you have the next version ready).

    I used to play an online webgame where the ending was part of the game AND inevitable. Players could also do stuff to cause the game to end early - so there would be people who'd choose to try to end the game early, and others who would try to stop them.

    While some people might not like the idea of having to regrind to build their chars up again, they could just reduce the amount of grind involved in getting the chars up.

    Because it doesn't matter that the players get to heroic levels fast, you need them at heroic levels for the ending. And after the ending they start again from scratch.

    I figure the biggest problem is almost everyone might be online for the ending and that'll crash the servers :).

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  8. Re:Sounds normal to me by Jurily · · Score: 5, Interesting

    They only made one Matrix movie. *drags you off screen*

    Too bad they never made any sequels.

  9. Re:More proof by MLS100 · · Score: 5, Funny

    Yeah, if only SOE had open sourced the Matrix world...

    Where Morpheus makes Neo read the matrix mailing list archives instead of giving him the pill.

    And instead of the climactic battle with Agent Smith, watch as Neo instead goes to the Matrix bugzilla and files a dupe bug report of an Agent attempting to kill him that's been open since the first alpha.

    In the exciting conclusion, the bug is patched but Neo doesn't have the right version of the new sound library they threw in with the bugfix release.

    Will he track down the new library version, compile and install the new dependencies that aren't in his package manager, install the library, and compile the new Matrix in time?!

    Stay tuned.

  10. Not the only MMO to recently get End of Life'd by Kylock · · Score: 3, Informative

    It was also recently announced the Shadowbane is being shut down soon as well.

  11. Re:Sounds normal to me by hairyfeet · · Score: 5, Interesting

    I was thought they got too preachy in the second and third and missed a great opportunity for a killer twist to end it. I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion. Nobody had ever actually left the Matrix at all. That Zion was simply a sub program for those that refused to accept the "reality" of the Matrix proper and that "Zion" was wiped out every so often to keep those who refused to believe from "infecting' those that did and throwing the whole thing out of whack.

    They would then show him the 'real" world, that thanks to the war was uninhabitable by all life and then be given the choice: either allow a good portion of "Zion" to be wiped out so they will quit screwing up the Matrix, try to get those in Zion to accept that they will NEVER get out, as there is no where to actually go that they could survive and thanks to their doubts they will be forced to live out their days in "Zion", or allow those in Zion to keep screwing with the Matrix causing the eventual collapse of the Matrix and forcing everyone to live in the crappier Zion program.

    That would have been a better ending than all the messiah junk they piled on in the second and third. Pretty much the only thing that kept me from falling asleep during the second and third was Smith. Smith for me was the only thing worth watching in the second and third, as he seemed to me the only one that just didn't seem to be a sheep going along with whatever the Oracle said.

    Which is why I am frankly surprised that the MxO lasted as long as it did. When you base a game on a franchise that 2/3rds of the movies feel like "Spaceballs 33 1/3rd: The search for more money" I just didn't see how they would be able to build up a big enough fan base to keep it going. The characters and 2/3rds of the movies just weren't that interesting IMHO.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  12. Re:More proof by drinkypoo · · Score: 3, Informative

    Or have I got the wrong end of the stick ?

    Unless they promised that the service would go on forever, there has been no breach of contract.

    Everyone knows that businesses and products fail. You have to make the decision of whether to deal with a vendor based on past performance. I won't buy the average Ford vehicle because Ford makes stupid, unnecessary changes to a given motor every couple years, even if they're still using it, that defeat parts interchange. I have a Ford truck because it has an International motor, and I know I can get parts even if I take the truck to another country.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Should all MMOs die at some point? by sircastor · · Score: 5, Interesting

    Reading this and a number of the comments, connected with the question posted to /. a few days ago about severe gaming addiction, I kind of wonder if, at some point, all MMOs need to die? Like a good television show, you get to a point where the show needs to be retired. It's lived it's life and been popular and made money. I think this is probably natural and needed. This gives the creators a great opportunity to move on to another MMO, or a different project entirely - flex their creative muscles in a different way.