The Psychology of Collection and Hoarding In Games
This article at Gamasutra takes a look at how the compulsion to hoard and accumulate objects, as well as the desire to accomplish entirely abstract goals, has become part of the modern gaming mindset.
"The Obsessive Compulsive Foundation explains that in compulsive hoarders: 'Acquiring is often associated with positive emotions, such as pleasure and excitement, motivating individuals who experience these emotions while acquiring to keep acquiring, despite negative consequences.' Sound familiar? The 'negative consequences' of chasing after the 120th star in Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more subdued than those of filling your entire house with orange peels and old cans of refried beans. But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others."
You can never have enough!
They always attribute this behavior to some kind of compulsive outlier, but the the behavior is common to all humans. And is at the root of a lot of the fruitless consumerism. Comes from before there was culture or communication. Comes from the lizard brain. And probably never failed the early hunter-gatherer who didn't get penalized for keeping too may cats or a garbage-ridden apartment.
Okay, so basically this article is saying that people collect and horde in-game items because they like it and it makes them happy ("positive emotions").
Sort of like the way psychopaths kill because it makes them happy, lazy people are sedentary because it makes them happy, and fat people eat too much because it makes them happy.
That's saying about as much as barking dogs.
But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others.
Game designers are just out to reel in suckers. Skinner boxes, treadmills, and obsessive compulsive triggers - anything to land them a pigeon. Yup. That's it. It wouldn't ever be because someone wants to build something they think might be fun.
This is not some new thought or idea. Its survivalism and hasn't changed since... ever. Horde it up 'cause you may not have it tomorrow, and you still gotta eat. This trend in games is now obvious probably because of the popularity of WoW et. al. and how our "selves" are so easily transferred to an abstract, digital realm where we can horde and collect as long as there's stuff to horde and collect. For fuck's sake, people have been collecting and playing card games for decades. This is incredibly un-newsworthy.
Oh, wait.
I don't think I play games like Mario64 to 'collect' all the stars, I play until I think I have finished the content, the stars track that progress. Once the game is finished, the stars don't really have any meaning or other significance.
This is very similar to filling in all the answers to a crossword, not so similar to making sure my T.V. Guide collection is complete.
Nerd rage is the funniest rage.
I've never had much of a desire to own stuff. But I've never owned a broadcast TV in my whole life. I have a DVD player and a large flat-screen display, but no antenna or cable connection. Watching 20 minutes of commercials per hour is bad for you. Hours a day of "consume, consume, consume" has to have an effect.
The "hoarding" mentality may come from overdosing on advertising.
If you're prone to obsessive behaviours then you're going to be prone to them in games as well as in real life. I can't see how game designers are somehow bad for catering to this. As long as the game is playable without the need to collect all the widgets then they're actually just creating extra features.
Speaking as someone who is prone to obsessive behaviours I can tell you that the most idiotic flash game can 'trap' me if I'm not on my guard. For me it isn't the need to collect widgets, it's the "One More Game" syndrome. Win or lose, it's the need to play just One More Game.
And that, dear readers, is why I won't play online games any more. Rather than battle the temptation I'll just avoid those things that could cause me problems. Bravo to the designers for giving people the option but I'll pass, thanks.
One last thought for all of you folks who have a ton of $ITEM in your house. After having to clear out the households of several deceased relatives I recommend that you GET RID OF YOUR CRAP! We're doing that ourselves since we discovered first-hand just how much stuff accumulates and how much space is being filled by completely useless $ITEM. Books have gotten cleared out to just the ones we really like, unused small appliances are gone, saved 'just in case' are gone. We're not only doing this as a favor to whoever has to clean out our house but to actually make it more livable. We've even got ~gasp~ empty space on the bookshelves.
If I made a game where kids grew up their 'digital' dogs to be mean and then they'd throw them in a pit with other kids 'digital' dogs to fight to the death I'd probably be hunted down and killed. But make them fantasy things that don't really die and it's wonderment.