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The Psychology of Collection and Hoarding In Games

This article at Gamasutra takes a look at how the compulsion to hoard and accumulate objects, as well as the desire to accomplish entirely abstract goals, has become part of the modern gaming mindset. "The Obsessive Compulsive Foundation explains that in compulsive hoarders: 'Acquiring is often associated with positive emotions, such as pleasure and excitement, motivating individuals who experience these emotions while acquiring to keep acquiring, despite negative consequences.' Sound familiar? The 'negative consequences' of chasing after the 120th star in Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more subdued than those of filling your entire house with orange peels and old cans of refried beans. But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others."

39 of 183 comments (clear)

  1. GOTTA CATCH EM ALL by Shikaku · · Score: 5, Funny

    Gotta catch em all, POKEMON!

    1. Re:GOTTA CATCH EM ALL by ijakings · · Score: 2, Funny

      Pokemon?! With the Poke and the man and the thing where the guy comes outta the thing and he makes a o abba zabba eh heh heh

    2. Re:GOTTA CATCH EM ALL by thetoadwarrior · · Score: 3, Informative

      Pikachu fur makes great underwear.

    3. Re:GOTTA CATCH EM ALL by VulpesFoxnik · · Score: 2, Funny

      We must destroy the evil power and bomb Perl Harbor!

      --
      RES PUBLICA NON DOMINETUR
    4. Re:GOTTA CATCH EM ALL by _133MHz · · Score: 2, Informative

      Better keep special care of that 'treasured' cartridge since one day its internal backup battery will run out, permanently wiping your save file.

      You can replace the cartridge's battery without losing your data if you solder another battery in parallel during the whole procedure (thus keeping the SRAM chip energized at all times).

  2. How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 5, Insightful

    They always attribute this behavior to some kind of compulsive outlier, but the the behavior is common to all humans. And is at the root of a lot of the fruitless consumerism. Comes from before there was culture or communication. Comes from the lizard brain. And probably never failed the early hunter-gatherer who didn't get penalized for keeping too may cats or a garbage-ridden apartment.

         

    1. Re:How would this fail the hunter-gatherer? by F34nor · · Score: 4, Interesting

      It is also a no-no in yoga. http://en.wikipedia.org/wiki/Yamas see Aparigraha (non-horading).

      I had a hell of a debate with the people in my yoga class about MP3s. Because they violate asteya (non-stealing) and Aparigraha (non-hoarding) and they just would consider the idea, free MP3s beat out philiospy, practive and truth in their minds.

      The reason you are not supposed to hoard is because someone else might have a current use that outweighs your possible future use for the item. I have often thought that making NPC need items in games would make hoarding harder ethically to pursue. I also think that monster ecologies would be cool. Kill all the fur seal in freezly land when power leveling and fuck... they went extinct. Kill all the predators and shit we are overrun with disease carrying rats!

    2. Re:How would this fail the hunter-gatherer? by rs79 · · Score: 4, Funny

      This might explain the 25 sinks, 40 doors and 200 windows in my barn.

      Doesn't exactly help though.

      Anyone near Kingston ont need a Pepsi cooler? Or a clawfoot bathtub? Or a 3 sink stainless restaurant counter? Or a half ton of glass panes?

      --
      Need Mercedes parts ?
    3. Re:How would this fail the hunter-gatherer? by hairyfeet · · Score: 4, Interesting

      Yes, but you are talking IRL and we are talking game. Hell your MP3 analogy doesn't even hold up IRL because you can't actually "hoard" MP3s, as you can plug your flash into my PC and "take" my MP3s and I'll still have them. And in game it is a whole different ball of wax.

      For instance I like this game called Sacred Gold that I picked up out of the bargain bin. I never heard of it but the screenshots looked good and for $20 I'll give any game a shot. if you haven't picked it up it rocks. Anyway they have this "green" armor, which gives major bonuses in a set, like in Legends of Aranna. Unlike Legends where you could get a walkthrough to tell you where each piece is Sacred is random drops, and the green set armor is one of the rarest. Worse, since there are six characters you can get green drops that aren't for your character and even if they ARE for your character there are about 5 suits per character so it may not respond to the set you are trying to build. So I'd set there for hours going "nope nope nope nope Green? &^%^&%$&^%$ Gladiator crap! nope nope nope" while I'm dripping with expensive items and all the cheap shit is in 20 foot mounds around my character.

      But who cares? It is A GAME. And I'm enjoying myself, even when I'm cursing the damned gladiator and battle mage because I keep getting their crap. By hoarding i now have huge amounts of money by selling the lesser crap, so when I walk into a village and see a "ring of badass" that is a crazy price I just slap the gold on the table, my character has gotten powerful enough that even midlevel monsters refuse to attack me for fear of getting their asses kicked, hell its fun. So while I HATE those "bring me the asses of 20 snow goats" kinds of quests, which thankfully aren't that many in Sacred, as long as whether to hoard or not is my choice and it is fun, who cares . it is a GAME. The whole bloody point is we get to do the kinds of antisocial crap we wouldn't pull IRL. And as long as the designer remember to make it fun as opposed to "bring me the asses of 20 snow goats" I'm a happy little camper.

      And if you haven't tried Sacred give it a spin. Good graphics and random monsters and items makes for the fun and lots of replay in my book.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:How would this fail the hunter-gatherer? by Chris+Mattern · · Score: 2, Interesting

      I also think that monster ecologies would be cool. Kill all the fur seal in freezly land when power leveling and fuck... they went extinct. Kill all the predators and shit we are overrun with disease carrying rats!

      Ultima Online actually did this when it first came out. It was removed when it turned out that there was a small but sufficient minority who enjoyed *deliberately* exhausting a resource for no other reason than the sheer joy of screwing over all the players who needed it.

    5. Re:How would this fail the hunter-gatherer? by rtb61 · · Score: 2

      The behaviour exists because we have become convinced that it will bring happiness. Of course it does not actually bring happiness but only substitutes for a period of time because we have been convinced it 'should', up until it the idea collapses and people either successfully mature and leave it behind or it leads too inevitably psychological collapse and various psychological illnesses.

      What has happened is the psychologically deviant, psychopaths and sociopath have gained positions of power and used mass media and psychological manipulation aka modern marketing to make their aberrant behaviour not only socially acceptable but desirable. So a gross distortion of acceptable behaviour an extension of the child like behaviour of selfishness and everything is mine attitude ie. a failure to mature into responsible caring and sharing adults, a basic element of a human society rather than a random distribution of self serving animals, dog eat dog or more accurately lizard eat lizard as dogs do actually maintain caring and sharing social groups.

      --
      Chaos - everything, everywhere, everywhen
    6. Re:How would this fail the hunter-gatherer? by kenp2002 · · Score: 3, Interesting

      THey did that in UO early on.

      I run a simulation that I am reasearching that takes the spawns of creatures and moves, add, deletes them as a result of activity.

      Simple version:
      Spawn X criteria
      Damage Done to Players: + 1 per 100
      Players Killed: + 10 per 1
      Dmage Done to Mobs: +1 per 50
      Mobs Killed: +5 per 1
      Damage Taken by players: -1 per 80
      Times Killed by players: -1 per 1
      Damage Taken by Mobs: - 1 per 50
      Times Killed by Mobs: -1 per 5

      The location of Spawn X is then shifted a random direction away from the last J spawns where J was negative and towards the last M spawns where M was positive.

      If the last spawn was positive the level of the mob spawn is +1, if the last spawn was negative then -1. The last 5 spawns are active at all times. For every 3 in a row positive spawn we turn the oldest of those three spawns into a new roaming spawn (e.g. the population went up by one.)

      If a spawn hits a streak of 5 negative spawns we expire the current roaming spawn.

      Over simplified (we actually track males and females, level averaging, migratory behavior, etc..)

      There is a lot of interest in ecology modelling in games these days, don't ask how much the consultant ask for these days...

      --
      -=[ Who Is John Galt? ]=-
  3. Stating the Obvious by Anonymous Coward · · Score: 5, Insightful

    Okay, so basically this article is saying that people collect and horde in-game items because they like it and it makes them happy ("positive emotions").

    Sort of like the way psychopaths kill because it makes them happy, lazy people are sedentary because it makes them happy, and fat people eat too much because it makes them happy.

    That's saying about as much as barking dogs.

    1. Re:Stating the Obvious by gringofrijolero · · Score: 5, Funny

      Hey! Whatever makes them happy...

      --
      Todos mis movimientos están friamente calculados
    2. Re:Stating the Obvious by TheRealMindChild · · Score: 5, Insightful

      Actually, what makes a psychopath kill (sociopath is the more politically correct term now) is their inability to truly tell right from wrong. To them, killing a person is the same thing as stealing a candy bar. They don't get "happy". Their impulse is satisfied. It may not seem like much of a difference up front, but do you get "happy" when scratching an itch? No, but you are satisfied by doing so.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    3. Re:Stating the Obvious by pla · · Score: 2, Informative

      Actually, what makes a psychopath kill (sociopath is the more politically correct term now) is their inability to truly tell right from wrong.

      Okay, how about somewhat less of a moral extreme (and what I expected TFA to discuss before I read it) - Collecting copyright violations (or any other illegal materials with the condition that the illegality itself not give rise to the motivation to collect)?

      Most relevant to the topic at hand, how about game ROMs? No one can defend their collection of 6000 SNES ROMs as even remotely legal or within the bounds of "fair use", yet I know a good number of reasonably law-abiding people who completely ignore the "rightness" of it for the sake of having a "complete" collection (at least, until the next unreleased beta gets dumped).

      So would you consider that a lesser extreme of "can't tell right from wrong", or a willful disregard for it, or a side-effect of the underlying compulsion to collect?

    4. Re:Stating the Obvious by Omestes · · Score: 4, Insightful

      Legal != Right; Illegal != Wrong.

      Legality and morality are loosely linked, but do not imply each other. I jay walk almost daily, but I doubt that this puts my morality into question. Some people might not view some copyright laws (and instances of them) as particularly moral, and thus feel free to ignore them as long as the risk of getting caught is lower than the satisfaction gained in the action.

      I'm sick of people thinking that following law is always moral, or that all laws are moral statements. In extreme circumstances following laws can be immoral, and breaking them moral. Hording mp3's or ROM files probably don't fall into this (to me its pretty morally agnostic, in some cases I see no problem with piracy, and in some I do, depending on circumstance, and how unnatural the law is in that case).

      To me the pathology springs from wanting to have 6000 ROMs, when there is no chance in hell that you could ever enjoy a significant percentage of them, I horde DVDs, but I have managed to watch all of them (sans a few crappy gifts).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    5. Re:Stating the Obvious by Fulcrum+of+Evil · · Score: 2, Insightful

      With the NES collectors, you could argue that there is no real harm in having 6000 ROMs from a game system that's 15 or so years old. They don't sell it, and even if they did, there isn't much market for that stuff anyway - you'd need to package it nicely and make it play like a regular game. Even then, the appeal is limited. This is more akin to collecting antiques.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    6. Re:Stating the Obvious by Anonymous Coward · · Score: 3, Insightful

      ROM goodsets exist not so that one person can have every ROM, but as a way to distribute ROMs. For an old system, even a complete set of every ROM ever made is still not that big, but part of how the size is kept down (other than the ROMs being tiny by today's standards to start with) is that their compression is usually very bad and on top of that, there may be significant shared code between ROMs, so a solid archive would probably be used. On top of that, for the vast majority of the ROMs the audience interested in them is probably very small -- too small to expect to find someone else sharing that specific ROM on a p2p network.

      All of this comes out to it being far easier and better for everyone if every ROM for a system is distributed in a single package. No one wants every ROM (unless they are doing some sort of statistical analysis on them...), but someone wants every ROM, so it is best if everyone offers it up via p2p.

  4. Dastardly Designers by _Sprocket_ · · Score: 2, Insightful

    But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others.

    Game designers are just out to reel in suckers. Skinner boxes, treadmills, and obsessive compulsive triggers - anything to land them a pigeon. Yup. That's it. It wouldn't ever be because someone wants to build something they think might be fun.

    1. Re:Dastardly Designers by Yewbert · · Score: 2, Insightful

      If the measure of success the game company values most is sales, and therefore the game designs that are emulated most closely in subsequent generations are the ones that sold the best, then these kinds of features (that 'reel in more suckers' by playing on psychological predilections) will evolve whether or not the game designers are conscious that they're using OCD triggers. Just, as the phrase goes, sayin'.

  5. Really? by mmaniaci · · Score: 5, Insightful

    This is not some new thought or idea. Its survivalism and hasn't changed since... ever. Horde it up 'cause you may not have it tomorrow, and you still gotta eat. This trend in games is now obvious probably because of the popularity of WoW et. al. and how our "selves" are so easily transferred to an abstract, digital realm where we can horde and collect as long as there's stuff to horde and collect. For fuck's sake, people have been collecting and playing card games for decades. This is incredibly un-newsworthy.

    1. Re:Really? by rpillala · · Score: 2, Insightful

      The word you want is "hoard." I'm not trying to be snarky I just thought you would want to know for future reference.

      The effect in MMO's is magnified by the fact that it's possible for some objects to be permanently removed from the game. Most times I've seen this, people who already have something are allowed to keep it while no new copies of it will be spawned. In real life we have endangered species that are sometimes permanently removed, and there is a small (in number of people) trade for parts from those species. Partly for the rarity itself and partly I expect because the parts may not be available tomorrow, so to speak.

      This, however, is not for survival.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  6. Why couldn't /. tap into this? by jeffb+(2.718) · · Score: 5, Insightful
  7. Morrowind by F34nor · · Score: 4, Funny

    Let me tell you about houses full of crap. Multiple sets of all the armors, weapons, and huge amounts of reagents all laid out on the floor in neat grids.

    My pride and joy was stealing the full set of dramora armor off of the guy who helps you with corpus disease. I made a low DPS dagger with huge magical armor damage and broke the armor off his body. Then I knocked him out bare handed and robbed him and charmed him back to friendly. Each item was enchanted with a variable stat increase. All decked out I was totally unstoppable.

    The best hoard was all the moon sugar in the game, which I ate all at once. When I ran and jumped it would load four or five games tiles before I hit the ground. It never wore off before I was bored of the game.

    I am replaying Ultima Underworld right now on DOSBOX and am fighting my self not to hoard because items have no effect in that game really and trade is useless. P.S. Where is the bandit's hideout behind the store room? I cannot find it at all.

    1. Re:Morrowind by Culture20 · · Score: 2, Funny

      I kept my in-game house cleaner and more organized than anywhere I've lived since then. Maybe if I start accumulating tons of weapons and armor I'll be motivated to clean up my place so I can display it all. =P

      Doesn't help. I need to buy more mannequins.

  8. Um, finishing? by maxume · · Score: 5, Insightful

    I don't think I play games like Mario64 to 'collect' all the stars, I play until I think I have finished the content, the stars track that progress. Once the game is finished, the stars don't really have any meaning or other significance.

    This is very similar to filling in all the answers to a crossword, not so similar to making sure my T.V. Guide collection is complete.

    --
    Nerd rage is the funniest rage.
    1. Re:Um, finishing? by artor3 · · Score: 5, Insightful

      But some people do play to collect all the stars. Now, I never played Mario 64, but in most games there are stars or flags or some other widget scattered all over the place, and collecting them is completely tangential to the plot. A normal play through might have you find 20% of them. But some people then go back to find every last one. Those are the sort of people being discussed here.

  9. I could not part with my ELITE box for $20 by Xeriar · · Score: 2, Funny

    ...not the game.

    The box.

    I was offered $20.

    For the box.

    And would not part with it. ...help?

  10. Comes from watching too much TV by Animats · · Score: 2, Insightful

    I've never had much of a desire to own stuff. But I've never owned a broadcast TV in my whole life. I have a DVD player and a large flat-screen display, but no antenna or cable connection. Watching 20 minutes of commercials per hour is bad for you. Hours a day of "consume, consume, consume" has to have an effect.

    The "hoarding" mentality may come from overdosing on advertising.

  11. Our generation is lucky by MaizeMan · · Score: 2, Interesting

    At least my pack rat nature has been channelled in digital things that can be stored on hard drives. Sure I spend 250 dollars last month upgrading because I'd filled every drive I owned, but I'm lucky.

    My dad accumulates books. Online used book stores like abebooks are the worst thing to ever happen to my mother. Now five or six books arrive in the mail most weeks from all over the country. Last time I was home pretty much every open wall in the house had vanished behind bookshelves.

    Hording in the digital age may still be expensive, but at least it takes up a lot less total volume in meatspace

  12. Re:Obsessive Compulsive Society by Lemmy+Caution · · Score: 3, Funny

    And I've collected all their newsletters.

  13. The Ferengi Rules of Acquisition by Yvan256 · · Score: 4, Funny

    Rule 284: Deep down, everyone's a Ferengi.

    1. Re:The Ferengi Rules of Acquisition by JohnSearle · · Score: 2, Interesting

      Rule 10: Greed is eternal.

      but my favourite is...

      Rule 113: Always have sex with the boss.

      I wonder how that applies in the Ferrengi patriarchy where the women are expected, for the most part, to stay out of business.

  14. Obsession is obsession by Rastl · · Score: 2, Insightful

    If you're prone to obsessive behaviours then you're going to be prone to them in games as well as in real life. I can't see how game designers are somehow bad for catering to this. As long as the game is playable without the need to collect all the widgets then they're actually just creating extra features.

    Speaking as someone who is prone to obsessive behaviours I can tell you that the most idiotic flash game can 'trap' me if I'm not on my guard. For me it isn't the need to collect widgets, it's the "One More Game" syndrome. Win or lose, it's the need to play just One More Game.

    And that, dear readers, is why I won't play online games any more. Rather than battle the temptation I'll just avoid those things that could cause me problems. Bravo to the designers for giving people the option but I'll pass, thanks.

    One last thought for all of you folks who have a ton of $ITEM in your house. After having to clear out the households of several deceased relatives I recommend that you GET RID OF YOUR CRAP! We're doing that ourselves since we discovered first-hand just how much stuff accumulates and how much space is being filled by completely useless $ITEM. Books have gotten cleared out to just the ones we really like, unused small appliances are gone, saved 'just in case' are gone. We're not only doing this as a favor to whoever has to clean out our house but to actually make it more livable. We've even got ~gasp~ empty space on the bookshelves.

  15. Re:Children by JimboFBX · · Score: 2, Informative

    How is this flamebait? He brings up a good point, like seriously, the only people who can spend their time doing such a thing after beating a game are:

    Likely inexperienced with games to the point they haven't realized time/reward of doing such a thing is virtually nill
    Have a lot of free time on their hands where they really don't have better things to do or other obligations where they really need a game that is to the point
    Do not have that much or any money to spend on a new game or other entertainment
    Do not have a social partner who would scream murder if they had to watch them try to collect all those things
    Have not discovered online competition or do not understand what is good about it

    And that pretty much describes children. Sure adults also fit that criteria but no one can say he is wrong when he says "mostly" children. That certainly doesn't make him flamebait and I think it really shows how pathetic the mod is who got offended by the parent post.

  16. So Blizzard got it right? by Thoughts+from+Englan · · Score: 4, Funny

    For the Horde!

    --
    That was supposed to be "Thoughts from England" ... Oh well.
  17. hmm by Fac51 · · Score: 2, Informative

    it's better than collecting STD's