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How Micro-Transactions Will Shake Up iPhone

Spanner Spencer writes "Talk to iPhone games developers, and the feature they're most excited about in the new iPhone 3.0 software is the ability to do in-game micro-transactions. And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons. Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them, so Pocket Gamer looks into a bit more depth about what you can expect on the micro-payments side once iPhone 3.0 debuts."

9 of 148 comments (clear)

  1. Re:Looks like attack of the shill by Culture20 · · Score: 5, Funny

    Fuck iphone.

    There's an app for that!

  2. Huh. by fuzzyfuzzyfungus · · Score: 5, Insightful

    Why do none of those "hugely positive things" sound hugely positive, or even positive at all? Am I a bad, bad failure of a consumer, whose mere existence is dragging our economy down, or are the writers of TFA a bunch of koolaid-drinking frigtards who are cheerleading the advance of some of the worst aspects of traditional phone service into the realm of applications?

    Probably no need to answer that.

    1. Re:Huh. by Renderer+of+Evil · · Score: 5, Insightful

      ...but it's not a positive development for the consumer no matter how you slice it.

      I disagree, and here's why.

      In-game, in-app transactions free up developers to provide applications which are modular and go beyond widgetizing the phone with bunch of buttons. For example, instead of releasing 10 different apps for language instruction and ranking somewhere in the 10,000's on the list of downloaded apps, you could just make one well-designed app and then provide language packs for a fee. Currently there are lots of single-purpose apps from the same company localized to fit a specific language. This is bad for the developers because they don't have a chance to reach critical mass on the platform since their offerings are balkanized - Spanish, French, and German versions are all competing against one another and other similar apps. Their combined total downloads would propel them to the top but since these are treated and sold as separate apps you lose exposure.

      This would also do away with "LITE" applications and get you the real thing where you could purchase the full game after playing the demo level. It's really a redundant step to download iFighter Lite (an awesome game!) and then go back and purchase the full iFighter game. The in-game transaction saves you the step of going through delete > re-download > sync steps and puts you back into action.

      Will some developers abuse this by releasing shitty content? Absolutely. But the market will sort these out in time.

  3. Re:I hope it's clearly marked and confirmed by fuzzyfuzzyfungus · · Score: 5, Funny

    It isn't "slipping their fingers into my wallet quietly" it's "Enabling premium content acquisition seamlessly"...

  4. Re:I hope it's clearly marked and confirmed by tepples · · Score: 5, Informative

    I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.

    As I understand it, $0.00 apps can't call the microtransaction API. That's why you can't buy new books in Amazon's Kindle app; you have to close it and open Safari.

  5. Re:Social Pyramid Games by Krneki · · Score: 5, Funny

    Hmm, that gives me an idea.
    How about a Nigerian adventure game, where you have to pay every time you make some progress toward your 10M$ reward.

    --
    Love many, trust a few, do harm to none.
  6. The case for micropayments by SuperKendall · · Score: 5, Insightful

    A lot of people here can see no good from micropayments.

    However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.

    Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.

    in-game payments is just a tool, and like any tool it can be abused - but that does not mean the tool should not exist and cannot be helpful. In the end the companies that treat the consumer with respect will make the most of it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  7. This is NOT a bad thing. by Tokerat · · Score: 5, Insightful

    1. You are warned everytime an App charges you. I don't understand the people acting like "micropayments" means "happens automatically without your knowledge".

    2. If you don't like the payment model a certain App uses, vote with your wallet. Stop using it. Developers are only going to make money nickel-and-diming you all if you LET THEM.

    3. Free Apps will not go away. It isn't like people said "Oh gee, I wish we could only charge $0.50 for this. I guess we'll give it away instead of making any money". Those Apps are free because whoever made them had the ability and desire to release them that way.

    So, calm the fuck down.

    --
    CAn'T CompreHend SARcaSm?
  8. Re:I hope it's clearly marked and confirmed by tattood · · Score: 5, Informative

    I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.

    Yes, it is very clearly marked with a popup window that asks you "Do you want to purchase (insert item here) for (insert price here)" window that you have to confirm or deny. They showed an example of this in the 3.0 press conference when they announced it.

    --
    WTB [sig], PST!!!