Microsoft Debuts Full-Body Controller-less Gaming At E3
quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360. In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature. An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."
Does anyone else remember the "Activator" controller for the Genesis/SNES? This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.
Everything old is new again. Around and around we go...
The idea you have to get up and move...and even get tired is actually a selling point, just look at the sells of the Eyetoy for play station...or even more to the point the Wii fit. There are a lot of gamers who could stand a bit more activity, and once you get past a certain point it's just embarrassing to go to a gym..at least some can get a bit of exercise in the privacy of their own home.
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Back when DDR first came out, one of my friends from high school bought it, and started playing it for 30-60 minutes every day.
In about 4 months, he went from a 220-lb pudgy kid, to a 170-lb lean, muscular guy. It was hugely impressive!
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Well, the rumour was that they were going to use 3DV's cameras. Which essentially measure depth for each pixel, making it much easier to determine pose.
Its not an input lag, the demo is staged. You can see it in couple of places where actors didnt replay exact moves from the screen. Whole "demo" is a wishful thinking.
Who logs in to gdm? Not I, said the duck.